Zhaleskra
Adventurer
Organic may not be the best word, but flexible sounded too casual. Because 1. I have games that base XP on goals, and 2. because people can and do plan things linear adventures aren't designed to react to, I was thinking about using goals to make an adventure that has natural reactions to what happens in game.
Of course, there will still be parts that are linear: there are only so many directions you can go in a dungeon, you teleported through THAT wall? Well, now you're outside the dungeon, or maybe pushed back in because that's where the wall connects with unworked rock.
As I may have mentioned, when I write my own adventures, I have given up on writing "scripts". I write outlines: here's what the PCs know is happening, here are the facts, go do stuff. Goals give NPCs more wiggle room than NPC-A does such and such at a particular time. I think this could help people engage more with the world in question.
Why can't NPC-D impose martial law? Well, technically he could, but with current relations between the two peoples, it's probably not a good idea. As an example, of course. Basically, I'm thinking of an outline, then if then statements based on characters doing things.
Of course, there will still be parts that are linear: there are only so many directions you can go in a dungeon, you teleported through THAT wall? Well, now you're outside the dungeon, or maybe pushed back in because that's where the wall connects with unworked rock.
As I may have mentioned, when I write my own adventures, I have given up on writing "scripts". I write outlines: here's what the PCs know is happening, here are the facts, go do stuff. Goals give NPCs more wiggle room than NPC-A does such and such at a particular time. I think this could help people engage more with the world in question.
Why can't NPC-D impose martial law? Well, technically he could, but with current relations between the two peoples, it's probably not a good idea. As an example, of course. Basically, I'm thinking of an outline, then if then statements based on characters doing things.