Whizbang Dustyboots
Gnometown Hero
Dahl would 100% have kids picking random cards that would lead them to nearly certain death if he had thought of it.I must have missed the DoMT in The Great Glass Elevator.
Dahl would 100% have kids picking random cards that would lead them to nearly certain death if he had thought of it.I must have missed the DoMT in The Great Glass Elevator.
I have DoMT problem: I have it show up in every D&D campaign I run (and sometimes in campaigns that aren't D&D, or even fantasy).Dahl would 100% have kids picking random cards that would lead them to nearly certain death if he had thought of it.
Oompa loompa doompety dooI must have missed the DoMT in The Great Glass Elevator.
I'm planning on busting out the low level one in the Book of Many Things for a Heroes of the Borderland game at some point, which I'm confident will make things get weird very quickly.I have DoMT problem: I have it show up in every D&D campaign I run (and sometimes in campaigns that aren't D&D, or even fantasy).
I have been in love since the one you could cut out of Dragon Magazine. I don't think I have ever used an alternate deck (as opposed to the one in the DMG of the edition I was running).I'm planning on busting out the low level one in the Book of Many Things for a Heroes of the Borderland game at some point, which I'm confident will make things get weird very quickly.
I appreciate that it is named after a Seattle neighborhood, with a popular park. My wife lived there long ago.Sandpoint is about perfect.
It took me an amazingly long time to realize that Ptolus -- the City by the Spire, where it's always raining -- was at least somewhat a reference to Seattle. I really need to add coffee and grunge to the city.I appreciate that it is named after a Seattle neighborhood, with a popular park. My wife lived there long ago.
Lots of other Seattle area references in that era from WotC and Paizo.
Let's say you're creating a site where the home base can be the site of adventures, but which is mostly going to be the place that your player characters return to after adventures. What would your ideal home base look like?
Is it the equivalent of a small personal fortress/secret lair/spaceship/pirate ship (depending on genre)?
Is it a tiny hamlet with a blacksmith, a healer, a general goods peddler and a surprisingly well-informed sage to give out lore dumps?
Is it a full-fledged town where the player characters might have grown up and where whole lives can be lived out that have nothing to do with adventures?
Or do you need the equivalent of a big metropolis where almost anything can happen, including traditional dungeon-crawl type adventures?
This is mostly about homebrew, but if there's a published home base that you think is just the chef's kiss, I'd love to hear about that as well.