Ranger19k
Explorer
OP, if you haven't tried them, I found the following sequence of modules to be a pretty good run:
1) Crucible of Freya (Necromancer Games) LVL 1-2
2) Sons of Gruumsh (Forgotten Realms) LVL 4-5 (although we went 3-6)
3) Red Hand of Doom (3.5) LVL 5-10 (although you probably end closer to 12)
They were easy to blend together to make it seem like one longer campaign. I know you were looking to end around 9th, and RHoD will probably take you a bit further, but it is a GREAT module, so it might be worth it to overshoot a bit. It is, however, a tad deadly, so with your track record, maybe have your party start at slightly higher level to improve their survivability?
1) Crucible of Freya (Necromancer Games) LVL 1-2
2) Sons of Gruumsh (Forgotten Realms) LVL 4-5 (although we went 3-6)
3) Red Hand of Doom (3.5) LVL 5-10 (although you probably end closer to 12)
They were easy to blend together to make it seem like one longer campaign. I know you were looking to end around 9th, and RHoD will probably take you a bit further, but it is a GREAT module, so it might be worth it to overshoot a bit. It is, however, a tad deadly, so with your track record, maybe have your party start at slightly higher level to improve their survivability?