I agree. I thought the "table doesnt get any bigger" was a strange thing to say and contradicts my experience. That said close burst 8 is still too big!
You know, if your group thinks the errata is overdone, you can just ignore it.
I don't disagree this can be true, but it depends completely upon the party. My warlord trained out of such powers because the battlemind, charisma paladin, ardent, and wizard he runs with are useless for MBAs.
I'm not arguing that some warlords (maybe even most) have more effective at-wills than their cleric bretheren, but I don't think it's a universal truth. The effectiveness of the warlord in many cases is dependent upon the effectiveness of his friends; clerics don't have that "limitation."
There are a lot of leader choices at the moment, so a less effective cleric isn't that big a loss for the game. It is one of the original classes, though, so it is something of a loss.
Even with these changes, I don't think anyone can convince me that the cleric isn't still better than the artificer, ardent, runepriest, or e-druid as a leader simply because of the number of options the class has available.
I'd certainly say that a cleric is still playable, but then any class is 4E is playable. I would just expect that a lot fewer people will choose to play them as a result of all of this. In other words: go team warlord! It wasn't that the cleric was this uber class and now it's been reduced to ruin, rather this was a class that was pretty much in the middle of the pack, and it's been moved downward, and significantly so."A loss for the game" implies that the cleric is no longer playable, which is in no way true. Even with these changes, I don't think anyone can convince me that the cleric isn't still better than the artificer, ardent, runepriest, or e-druid as a leader simply because of the number of options the class has available.
It's telling that a lot of the complaints point out that clerics can't do as much damage as other leaders; why is that an issue? If you're upset about the changes because you want to do the most damage to the most creatures, perhaps leader isn't the role for you in the first place. If you're upset about the changes because they went slightly too far (i.e. burst 2 turn undead even at epic), that's understandable, but hardly something to have an aneurism over.
Most of the changes seem reasonable to me, and the unreasonable ones are easy to houserule or for WotC to fix.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.