Neonchameleon
Legend
I think others have nailed it, but here are the problems I have:Is 4e a good game? Certainly. Is it a good RPG? Yes, but it takes either a very good group or very good DM. Us average folks struggle. It's basically the cognitive dissonance.
- 4e largely dropped the idea of simulation. Things are a lot more abstract (from square fireballs to fighter powers that just make no sense to warlords being able to talk people up from unconscious). This can harm immersion.
- The "completely heal after a night's sleep thing" is difficult on a massive number of levels. First the loss of simulation. Second it makes encounter design very restricted. A "simple" fight in 3e could actually matter. Real resources could be drained and people had to actually think and take the challenge seriously. Now it doesn't matter much (use encounter powers, do what you can to get surgeless healing) and it just drags. Try to adapt a 1e or 2e module to 4e. It's a lot of work as a number of encounters just can't do the same thing they did before. Third it just hoses the trope of "you're down to your last bit behind enemy lines, but it's do or die" over more than just a single day. Down and out just doesn't exist unless you strip items.
- Also, why in the whole world, can only the PCs get up from dropping? Should the NPCs know to finish off the downed characters? This PC/NPC thing is really tricky to deal with. If you are playing "the PCs are ultra-special cool folks blessed by the gods" then it works just fine in the RP. But otherwise you keep hitting all these points of cognitive dissonance.
1: D&D was always an appaling simulation. Never more so IMO than 3e. Just look at hit points and falling damage - or the fact that a highly skilled fighter is no better at parrying or just getting out of the way of swords than a level 1 warrior. And square fireballs come under the heading of "don't sweat the small stuff" - to me what breaks immersion is the massive stuff like the 3.X Wizard spell list. There is no way for a high magic world to really work with the amount of twists a wizard has - and that kills my immersion. 4e on the other hand just consistently goes with Holywood Physics rather than real physics. Which is a simulation - just not of the real world.
2: Completely healing after a night's sleep was an emergent property of 3e - and earlier editions were completely heal after a day's rest in practice - get the cleric to load up on healing spells for the middle day. The reason this changed in 3e was the Wand of Cure Light Wounds being dirt cheap and easy to make, which meant that out of combat you had effectively an unlimited number of hit points. As for down to your last resources behind enemy lines, my rule is an extended rest is an extended rest. If you're dodging patrols, moving every few hours and sleeping with one eye open, that isn't a full extended rest. There, we have your tension back. And because surges are a limited resource, the "nothing" fights drain you if you can't take a real extended rest.
3: NPCs don't normally have combat healers to allow them to spend healing surges while unconscious. One of my more annoying bad guys had a nasty habit of bringing his warriors back from below 0hp - just one of the reasons he was killed with extreme prejudice by the PCs. And I've had a NPC tip a potion of healing down another NPC's throat. But in at least nine fights out of every ten between NPCs, 0hp might not be dead but it's "Not coming back into this fight - the winners might be able to save their own but only after the fight's over".
The encounter as the unit of game play -- expicitly focusing on combat -- was not part of the game until 3e. At the same time, WotC made the primary reward come from combat, rather than riches that could be gained equally by avoiding combat.
Slight correction. XP for GP was relegated in 2e. 3e simply did not add it back in. 2e's bonus XP rewards were instead for behaving like a stereotypical member of your class. Thanks, but no thanks. (The XP rule for GP I think was the best rule in the whole of 1e - but was removed long before WoTC got their hands on D&D).
2e and 3e both have explicit pacifist options for characters...
So does 4e - and Divine Power is far less sidelined than the BoED. Your point? Other than that in all cases these are only technical pacifists of the "I will shed no blood personally - I will just help my friend cut a swathe of destruction" types. (4e also has the Lazy Warlord).