UngeheuerLich
Legend
You could really say: 4e is doing it all wrong...
but it really is not.
Go back and look at 1e combat... and then you will notice, that it was also very complex. weapon vs Armor, segments etc...
and then you look at the way you played it: most probably without all that bogus... the problem with 4e is the requirement for a map. This alone takes away a lot of immersion. DM fiat was the thing that allowed combat be fluent.
4e, and you can read it in the newest article, tries to make the game not needing that much DM fiat. But with players beeing able to calculate everything, you don´t try to find out, what the room looks like, what maneuvers the situation allows, as your focus is solely on how YOU as a PLAYER can improve the parties performance...
If you rely on judgement calls of the DM, you start feeling into the situation, try to find out, what he wants you to do. Finding a way to make the DM allow you to do something he did not expect.
It is a mind game. It is more than chosing a power and rolling dice.
but it really is not.
Go back and look at 1e combat... and then you will notice, that it was also very complex. weapon vs Armor, segments etc...
and then you look at the way you played it: most probably without all that bogus... the problem with 4e is the requirement for a map. This alone takes away a lot of immersion. DM fiat was the thing that allowed combat be fluent.
4e, and you can read it in the newest article, tries to make the game not needing that much DM fiat. But with players beeing able to calculate everything, you don´t try to find out, what the room looks like, what maneuvers the situation allows, as your focus is solely on how YOU as a PLAYER can improve the parties performance...
If you rely on judgement calls of the DM, you start feeling into the situation, try to find out, what he wants you to do. Finding a way to make the DM allow you to do something he did not expect.
It is a mind game. It is more than chosing a power and rolling dice.