I would argue that the strong obese guy is better able to run a mile than a weak obese guy.
As a strong obese guy in HS, I was routinely outperformed in the mile my weak skinny guys, though...
I would argue that the strong obese guy is better able to run a mile than a weak obese guy.
I'm of the opinion that constitution and health should only have a minor impact upon hit points. If I was to define hit points I would say they would be made up of some of the following (dependent upon class/experiences/background):Hit Points
I will also throw the idea of a fortitude defence in here (fresh from 4e but twisted around somewhat). Where as constitution as an ability score represents a more abstract and static potential physical limit; fortitude is more a reflection of a character's physical state now.Fortitude Saves
Is really something I would fold into fortitude as above.Endurance skill
Of course. You don't need stats at all. You could just use the skills, saves, and hp values without them having any attributes behind them. Just set them to a fixed, average base.But is there a way of making a simulation/game comparison without requiring that stat? That's approximately D&D level simplicity?
However, the existing ability scores are sufficiently tied into the game that simply removing them is somewhat problematic. I would have to question therefore whether it's really worth the effort.
I think in D&D this is the case, at least up to 4E. But with my limited experience playing 4th edition, having 6 core stats seems less important (if I recall correctly it now works so you can assign one of two stats to a given save or attack---again my experience with 4E is very limited).