Send In The Clowns… (or, Converting the Oddballs)


log in or register to remove this ad

2d10 rounds is fine.

Updated.

We've got an "Unintelligibility" SQ to figure out, how's this:

Unintelligibility (Ex): Donald Duck speaks with a strange spitting, squawking voice. Any creature Donald talks to (except for another Toon) must succeed at a DC 25? Sense Motive check to understand what he is saying. A comprehend languages or tongues spell overcomes this speech impediment, as does telepathy.
 





Give him something like Search or Handle Animal, and then we can do 13 skills at 7 ranks each. How's that? If that's good, let's do feats.
 

Give him something like Search or Handle Animal, and then we can do 13 skills at 7 ranks each. How's that? If that's good, let's do feats.

Hmm, didn't he have difficult handling a mule in at least one "Donald goes prospecting" cartoon? That argues against Handle Animal.

Not sure about Search. His nephews are always hiding stuff from him, and he rarely notices...:p

Still, I don't mind a few ranks in those - he might have those skills, but he's up against opponents who are better than him (stubborn mule! sneaky nephews!)

The Working Draft already has proposals for Bluff, Balance, Climb, Intimidate, Jump, Listen, Profession (Sailor), Sleight of Hand, Spot, Swim, Tumble, Use Rope as proposals.

That's 12.

I vaguely remember seeing cartoons in which Donald rides about on a donkey or other mount, so add Ride?

Move Silently, for those "tip-toeing through the haunted house" scenes?

Survival, as he's often out in the wield by himself (plus, it fits with the original AD&D stat's Barbarian levels).

Skills: Bluff, Balance, Climb, Handle Animal, Intimidate, Jump, Listen, Move Silently, Profession (Sailor), Ride, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Rope

That's 17 skills, and I think it covers most of the bases. All we need do know is distribute the points!

Oh, and should Donald have a racial bonus to Swim checks? He is a duck after all - those webbed feet have to be good for something!
 

Give him a racial bonus to Swim, sure. +8?

That's quite a lot of skills now. I'm fine with dropping Handle Animal and Search. To get down to 13 skills at 7 ranks each, I'd be happy to drop a couple more.
 

Give him a racial bonus to Swim, sure. +8?

I was thinking +4, or failing that I'd rather meet you halfway with +6.

That's quite a lot of skills now. I'm fine with dropping Handle Animal and Search. To get down to 13 skills at 7 ranks each, I'd be happy to drop a couple more.

I was only going to put a couple of ranks in most of them. Donald Duck seems to have a broad skill base, since he has a lot of jobs in the 'toons, but he just ain't that good at them!

We've got 126 skill ranks to play with, which it 17 skills at 7 ranks with 7 left over.

However, I'd rather give him a base of 5 ranks in all his skills (for synergy), then use the remaining 41 on his 4-6 "most important" skills.

We just need to decide what those important skills are.
 

Remove ads

Top