Give him something like Search or Handle Animal, and then we can do 13 skills at 7 ranks each. How's that? If that's good, let's do feats.
Hmm, didn't he have difficult handling a mule in at least one "Donald goes prospecting" cartoon? That argues against Handle Animal.
Not sure about Search. His nephews are always hiding stuff from him, and he rarely notices...
Still, I don't mind a few ranks in those - he might have those skills, but he's up against opponents who are better than him (stubborn mule! sneaky nephews!)
The
Working Draft already has proposals for Bluff, Balance, Climb, Intimidate, Jump, Listen, Profession (Sailor), Sleight of Hand, Spot, Swim, Tumble, Use Rope as proposals.
That's 12.
I vaguely remember seeing cartoons in which Donald rides about on a donkey or other mount, so add Ride?
Move Silently, for those "tip-toeing through the haunted house" scenes?
Survival, as he's often out in the wield by himself (plus, it fits with the original AD&D stat's Barbarian levels).
Skills: Bluff, Balance, Climb, Handle Animal, Intimidate, Jump, Listen, Move Silently, Profession (Sailor), Ride, Search, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Rope
That's 17 skills, and I think it covers most of the bases. All we need do know is distribute the points!
Oh, and should Donald have a racial bonus to Swim checks? He is a duck after all - those webbed feet have to be good for something!