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D&D 3E/3.5 Questions for a Conjurer (3.5)


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I'm not really understanding why a Conjuror would deny himself Invisibility. A little 2nd level spell that's available for arguably the entire duration of the fight.... and let's you cast summoning spells without becoming visible.

In six rounds you could summon six guys and just nom on the baddies... all while being extremely difficult to kill.

If I were you? I'd get rid of Evocation and Necromancy.
 

I'm not really understanding why a Conjuror would deny himself Invisibility. A little 2nd level spell that's available for arguably the entire duration of the fight.... and let's you cast summoning spells without becoming visible.

In six rounds you could summon six guys and just nom on the baddies... all while being extremely difficult to kill.

If I were you? I'd get rid of Evocation and Necromancy.

Personally, I've always been a big fan of necromancy, but ditto on the evocation. As Dandu said, damage is binary, and that's all evocation can really do.
 

Necromancy is a potent school, don't get me wrong.. but I can see how thematically it would be anathema to a Conjuror.... there's even a bit of overlap.

Further... and this might be controversial... but a great deal of Necro is kinda gimp.

Consider first... many of necros most potent spells are just as useless against undead as any enchantment effect... and many of those are rendered null by a simple level 4 spell (deathward).

..and constructs are just as immune to both...

The strength of Enchantment affects is now based on how they have an affect on monsters A, B, C and D... but based on how incredibly potent they are when used against Monster A.

Being able to cast and land Finger of Death on a Balor is a pretty awesome ability... being able to cast and land Dominate Monster on a Balor makes you a horror to the masses.... for the next 17 days...

Even something as simple as Dominate Person, when used on the right person is an incredibly awesome ability.
 

Very true, although you'd have to have a pretty high DC on Dominate Monster to snag a Balor. Then again, your DC would have to be high for Finger of Death to work too, so good point. I just love the idea of a Wizard with an army of zombies, though. My main problem with Enchantment, on the other hand, is that it has the highest number of spells that can be mimicked by something from another school.
 

You can't ride your own, though. One of the books actually has a Greater version at higher level that basically does the same thing, but lets you ride it yourself.
Greater Floating Disk is a neat spell. The big difference isn't that you can ride it, but that you can direct it as a move action.

The common 1st level version of the spell follows you on automatic pilot, or you can direct its movement, within range.

But there isn't anything in either source that says you can't ride your own Floating Disk. You just have to spend your actions directing it instead of doing anything else.

Is there some other source that clarifies this?
 

...Not much for feats...I like Minor Shapechange reserve feat from C.Mage, though. As long as you have an unused polymorph spell of level 5+ remaining, you can use a swift action to give yourself CL hit points. Unlimited times per day. As in, keep replenishing it every time a monster tears through it.
I looked through Complete Mage last night, and I can't find this feat.

Are you sure that's what its called, and that's the source?

Not challenging you, just trying to find it. It does indeed look like a nice feat, something I could do something with.
 

i looked through complete mage last night, and i can't find this feat.

Are you sure that's what its called, and that's the source?

Not challenging you, just trying to find it. It does indeed look like a nice feat, something i could do something with.

pg. 45.
 

Very true, although you'd have to have a pretty high DC on Dominate Monster to snag a Balor. Then again, your DC would have to be high for Finger of Death to work too, so good point. I just love the idea of a Wizard with an army of zombies, though. My main problem with Enchantment, on the other hand, is that it has the highest number of spells that can be mimicked by something from another school.



Between you and me... really, I've always considered Transmutation a Subschool of Enchantment.

An Iconic example would be Circe... who nails the enchanter to a T... and had a penchant for turning men into pigs.

You never hear of "*Blank* The Transmuter" outside of Dungeons and Dragons and recent fantasy fiction... whereas Enchanters were Wizards and sorcerers that changed the fundamental nature of what something was or how it worked.

Enchanting a sword, for example... or a person... both of these "make sense". However, with the current school of Enchantment there is no possible way to have "Enchanted Armor" or an "Enchanted Sword"... or even an "Enchanted World".

Because Enchantment, as written, has the sole province of mind affecting spells.

If Transmutation Spells fell under the heading of Enchantment sort of like "Conjuration (Summoning)"... Enchantment (Transmutation)
 

On the topic of C.Mage reserve feats, there's also an awesome Summon Elemental one that gives you an at will ability to summon a fire/air/water/earth elemental for a few rounds. Most people use it for "trapfinding" since you start off with small, get a medium around spell level 4-5, and eventually a large. In other words...not well suited for combat.

Greater Floating Disk is a neat spell. The big difference isn't that you can ride it, but that you can direct it as a move action.

The common 1st level version of the spell follows you on automatic pilot, or you can direct its movement, within range.

But there isn't anything in either source that says you can't ride your own Floating Disk. You just have to spend your actions directing it instead of doing anything else.

Is there some other source that clarifies this?

It's been a while since I ever used that spell, I might be wrong. I thought it had to stay a certain distance behind you, though.
 

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