I am looking into getting an A Game of Thrones based 4e game off the ground and I was hoping for some ideas about how to make combat grittier.
Please try to refrain from "just use system x" etc.
I realize 4e is not inherently very grim or gritty and AGoT may be a strange fit but I want to see what can be done to increase that quotient somewhat and head more towards a GRRM feel.
So far we are already taking a modified version of Green Ronin's ASoIaF House making rules to determine what the house the players are from will look like.
We are also going with mostly Martial characters for PCs at the start of the game. So far there will be the Fighter, Rogue, Warlord, Ranger and Barbarian classes available; including the Essentials versions/sub-classes.
I have been thinking something towards a VP/WP split or perhaps a disease track sort of implementation for wound progression? I have just not come up with anything I am happy with yet.
Please try to refrain from "just use system x" etc.
I realize 4e is not inherently very grim or gritty and AGoT may be a strange fit but I want to see what can be done to increase that quotient somewhat and head more towards a GRRM feel.
So far we are already taking a modified version of Green Ronin's ASoIaF House making rules to determine what the house the players are from will look like.
We are also going with mostly Martial characters for PCs at the start of the game. So far there will be the Fighter, Rogue, Warlord, Ranger and Barbarian classes available; including the Essentials versions/sub-classes.
I have been thinking something towards a VP/WP split or perhaps a disease track sort of implementation for wound progression? I have just not come up with anything I am happy with yet.