Mark CMG
Creative Mountain Games
So I'm trying to imagine what I need to do to run this. I'm thinking at least a few things need to be in order before starting:
- Maps: of the region, the city, the under-city
- Random encounter tables
- A bunch of encounters/delves
- A solid idea of what the city was like before it was destroyed.
- A bunch of clues for them to piece together
Anything else? Any thoughts or advice or ideas in general? How would you prepare and run this?
That's a good start., though the more specific you get the more difficult it becomes to run on the fly. Make the map big and mostly undetailed. Devise some system for how to cope with the maze-like ruins, ways of losing direction or getting lost if it is night or overcast. Get a bunch of "ruins" tiles and, when encounters occur, layout many areas randomly.
Get some stuff like this -
http://paizo.com/store/byCompany/p/...meMastery/maps/campaignMapPacks/v5748btpy806u
http://www.enworld.org/forum/rpg-industry-forum/304521-fat-dragon-e-z-tiles-ruins-sale.html
which can be mixed with regular streets, city and village, where it is not as ruined -
http://www.fatdragongames.com/fdgfiles/fantasy/2d-tiles/e-z-tiles
http://www.skeletonkeygames.com/
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