I'm sick of...


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That is all up to the DM.

I disagree. Back in 1st and 2nd edition, we had magic items all the time that had flavor to them. While the DM is certainly allowed to create his own, it's cool to read about that magic item in an adventure or sourcebook that has a history to it. I loved reading those stories.
 

I disagree. Back in 1st and 2nd edition, we had magic items all the time that had flavor to them. While the DM is certainly allowed to create his own, it's cool to read about that magic item in an adventure or sourcebook that has a history to it. I loved reading those stories.
Sorry, I wasn't clear.

Mechanically, a sword may be a +3 Frost sword or whatever- that's a matter for the rules.

But it's up to the DM- the way he crafts his world; the way he relates things to his players- to give it any flavor beyond that: he's the one who makes the difference between just another +3 Frost sword and one that happens to be Chilltongue, sword of the Norse kings.
 


So... would that +3 frost be from magic walmart and Chilltongue be from.. I don't know, a custom shop?

Yeah, or Nieman's.

I mean, honestly, Chilltongue could be a mundane but well-made weapon- masterwork, in 3Ed terms- with a name. I did that, once: a named but well-made weapon that was essential to the campaign because it was the Coronation sword for The 7 Nations. Completely mundane.
 



I haven't read through this entire thread, but on the OP's topic: I agree on the lack of info from WotC and can't really understand that non-transparent approach.

However, to be fair, there have been some changes recently in the WotC information dissemination. Legends and Lore and Rules of Three stand out as columns that tackle inner thinking a bit more. Nothing dramatic yet, but let's call it first steps.
 

I haven't read through this entire thread, but on the OP's topic: I agree on the lack of info from WotC and can't really understand that non-transparent approach.

However, to be fair, there have been some changes recently in the WotC information dissemination. Legends and Lore and Rules of Three stand out as columns that tackle inner thinking a bit more. Nothing dramatic yet, but let's call it first steps.

Fair enough. Now I'd like to see Mike Mearls be bold and say "These are actually preliminary design considerations for 5E, which will be out sometime in late 2012 or early 2013" or "I'm just talking out loud and teasing y'all with great ideas that I never actually plan on implementing into the game beyond personal house rules. Really. No, really."

I know it doesn't work that way in the Real World, but a little transparency goes a long way towards building trust and loyalty with a fan base. We want to love you, WotC, just give us a frickin' chance!
 


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