Deuce Traveler's Sewer Rats [RECRUITING 1 PLAYER]

I know I was the first one in, but now I think I wish to withdraw. I am not feeling as interested in playing my character starting from first level, because many of the things I envisioned him doing would not be feasible until second (using a heavy shield, proficiency in hand axe and light hammer, raging). And who knows how long that will be.
 

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I've added my character's sheet to the RG. I am not one hundred percent sold on his nickname of Hardnose but it does fit his personality.
 

[MENTION=1231]Kaodi[/MENTION]: If you can get the essence down of what you want your character to do, together we *might* be able to scrounge up the right set of feats, flaws, ACF's and whatever else we can dig up for you to get it. ;)
 

I also wouldn't mind my fellow adventurers takin' a peek at ol' Pickwick, see if they're going to be happy with him. :)
I note that your turning cleric is not going to get along well with an undead rebukling and animating necromancer. I am going to reconsider. There is no kobold in the party yet, so maybe a kobold sorcerer with some funny draconic business thrown in.
 

I'm only staying one level of cleric, then switching out to Artificer. All my turn stuff goes to powering group healing. ;) My job is to build stuff. I was originally going to go rebuke as well, then you decided to, then I remembered we had a Paladin on the party.
 

And remember, Lawful Good in sewer rats is very very different than LG in a "normal" game. Necromancy might not even necessarily be considered "evil," more like "useful."

At least, that's how my character is going to reason it (more than likely.)
 


OK, I'll put up my cleric of Wee Jas, but you better not beat up on any undead that I control! :-)


As long as you control them, it shouldn't be a problem.

But I think Ben has the right of it. The Sewer Rats are all about what works and helps them do their job first and foremost. Alignment and allegiances are secondary.
 

A necromancer and a cleric of Wee Jas would fit well in this campaign. As long as you use your alignment to help build your character's outlook rather than something that makes your character a stereotype, you should both get along with the paladin, and vice versa.

Kaodi, you can always take two flaws and therefore two extra feats. I understand if you still wish to drop out.
 

[MENTION=40754]HandofMystra[/MENTION]: Just note that my group healing ability harms undead as well as heals living creatures... just remember to move your pals out of range should I need to go Nova. ;)
 

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