FireLance
Legend
To a certain extent, this is true. 4E did reduce the frequency of or remove certain feared abilities such as energy drain and save-or-die effects such as poison, petrification and death effects.I guess I just like older pre 3.x editions where stronger monsters are actually stronger and not just leveled up versions of the previously encountered monsters. Where you go further from civilization and the hit dice of monsters goes up and where you go deeper in the dungeon and things get deadlier.
However, apart from that, higher-level monsters were not much different from lower-level monsters except numerically: they had lower ACs, higher hit points, better attack rolls, and dealt more damage. At 1st level, you fight orcs. At 4th level, you fight ogres. At 8th level, you fight hill giants. Even when monsters gained spells and other special abilities, unless it caused permanent changes to your character, it was just an annoyance or just more damage.
I would consider this a playstyle choice. As the DM, you can throw all that "level-appropriate encounter" nonsense out the window if you want to. You can run a sandbox-style game in 4E, where the players are pretty much in control of where they go and thus, how dangerous (on average) are the monsters they encounter. They can get in over their heads and be forced to flee, perhaps losing a PC or two in the process.It makes sense for a tactical miniatures game for scenarios to be balanced with some sort of points system, but I'm not 100% convinced it's a must have for an RPG. I remember when I, as a player, had to carefully assess what I might be fighting. These days if the party gets into a fight with something and it's *not* a level appropriate encounter, I'd be pretty much accused of cheating as the DM. And they'd be right. The rules of the game we all agreed to play do talk about encounter design.
Of course, to avoid accusations of "cheating", be upfront about this with the players!
If it is smoke and mirrors, it's smoke and mirrors that has always existed in D&D. Minus all the flavor about whether you're fighting an orc or a dragon, a D&D game basically boils down to: roll dice, do math, compare numbers, (possibly) roll dice again, do math, repeat. The dragon just has bigger numbers.That would certainly give them the impression that they're more powerful.
But I want more than an impression. Including lower level monsters is the same as giving them a bonus to hit, damage and defenses against an equivalent level monster.
Monster Manual 3 math on a business card care of Blog of Holding:
http://blogofholding.com/wp-content/uploads/2010/07/printablemm3businessfront.gif
If you simply set the level of all creatures to 1 (and the assumed level of skill DCs to the same), removed enhancement bonuses, certain feat bonuses, half level bonuses, HP increases, class features that increase damage, critical range, etc., and just had PCs get more power choices after every 10 or so encounters, the game would run absolutely identically to the current game.
I used to see that as a great feature. Now I see it as smoke and mirrors.