[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

CaBaNa

First Post
Seeming to shake off the exhaustion for a moment, Pok strains to continue the steady creation of illusory insects, and even begins new illusions. While the rock-bugs hassle the Spawn of Khyber, stalactites fall from the ceiling, pummeling the creature. The gnomes wand works furiously, continually assaulting the mind of the beast.


[sblock=OOC]

standard
Phantom Bolt on Khyber Spawn
25 vs will Hit
11 psychic damage

AP standard
Winged Horde
20 vs will Hit
6 psychic and Khyber Spawn cannot take Opp Actions TE of Pok's NT.

[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:1/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1 (one used this encounter), Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers;Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)
[/sblock]
 

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KarinsDad

Adventurer
Being overcome by the aura, Sheeva blasts the creature and retreats.

[sblock=Actions]
Standard: Lightning Strike on creature
Move: Move to M3

31 vs. Reflex, 19 Lightning damage.

The creature takes 5 Lightning damage if it attacks Sheeva.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 21/48
Bloodied 24
Surge Value 10; Surges Per-Day 4/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantle
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

Velmont

First Post
River stand his ground and weaken a moment the creature so his allies can have an easier time neutralizing it.

[SBLOCK=OOC]Start: Aura 10 damage => 33/69

Minor: Sustain Consecrated Ground
Standard: Astral Seal vs Refl on Creature (1d20+15=23) Hit. Creature defenses are at -2 UEoNT. Next ally to hit the creature regain 3 (7 divided by 2) hp and can make a saving throw. River gain 2 THP for hit without damage.

End: 33+2/69

Note: Did the creature was dealt 1d6+4 radiant damage for starting his (second) turn within the consecrated ground?[/SBLOCK]
 

renau1g

First Post
The creature continues to flail but Rumbum turns aside most of its attacks.

[sblock=OOC]
*Immediate Interrupt - becomes insubstantial TENT

Creature:
recharge (1d6=5) success
Standard: vs ac; dmg (1d20+11+2=30, 2d10+3=11) hits for 5 then bites - vs ac; dmg (1d20+11+2=25, 2d10+3=9) miss.
Standard 2: vs ac; dmg (1d20+11+2=20, 2d10+3=20) miss.
AP: vs ac; dmg (1d20+11+2=28, 2d10+3=12) claw hits for 6, bite:vs ac; dmg (1d20+11+2=24, 2d10+3=14) miss

Move:

[/sblock]

[sblock=Unlocked Stats]
Spawn of Khyber: 20 AC; 20/18/16 F/R/W
Jaryn: 23 AC; ??/24/18 F/R/W
[/sblock]


[sblock=Status]
*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists.
*Red Zone - if you start there you take 5 necrotic damage. While within the aura regain only half the normal hit points from healing effects.

Rumbum: 41/69; used 1 AP, used 9 surges, used Comeback Strike, +1 speed until end of encounter, CA granted to spawn TB(Rumbum)NT
Feall: 31/45; used 3 surges,
River: 33+2thp/69; used 1 AP, used 8 surges, used Virtue's Touch & Moment of Glory, bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, grants CA TSNT (Run)
Sheeva: 21/48 - used 2 surges, used 1 AP, used Howling Tempest,

Enemies

Spawn of Khyber : -222 hp, bloodied. Until the end of the encounter, once per round when an ally hits the target with a melee attack, Rumbum gets to make a basic melee attack with CA against the target as a free action, marked (Rumbum) , used AP, used Invisibilty, used Shadow Evasion, can't take OA's TENT.

Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud

Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.

init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)

[/sblock]
 

Velmont

First Post
[SBLOCK=OOC][MENTION=82643]CaBaNa[/MENTION]: Let's the others attack before you, s one of them can get teh healing of my Astral Seal.

[MENTION=6667844]eve[/MENTION]ryone: Don't forget he is at -2 to all defenses.

[MENTION=54810]renau1g[/MENTION]: I think the creature is still within Consecrated Ground, which mean it was 3 actions that he takes damage by starting within the zone. I have seen no damage roll. Did you calculate them. If not, here the last three damages he has taken:

Conscrated Ground damage on creature (1d6+4=9, 1d6+4=7, 1d6+4=6)

So it should be 9, 3 and 3 (because of insubstantial on the last two.) So he might have 15 more radiant damage.[/SBLOCK]
 

dimsdale

First Post
Rumbum attack frenzy continues as the orc senses that his foe is getting closer to death.

[sblock=actions]
minor: none
movement: none
attack: brash attack vs spawn ac: 1d20+16 +2 (CA)= for 1d12+11= 31 for 19

Rumbum grants CA to spawn TENT
Continue mark on spawn

free: Bedeviling assault attack (if someone hits spawn with a melee attack)
1d20+14 +2 (CA for flanking) for 1d12+7 = 33 for 18


[/sblock]
 

KarinsDad

Adventurer
Sheeva continues to try to blast the creature, but her wounds are taking their toll and she's barely hitting.

[sblock=Actions]
Standard: Lightning Strike on creature

17 vs. Reflex, 18 Lightning damage.

The -2 to defenses might make this hit.

If it hits, the creature takes 5 Lightning damage if it attacks Sheeva.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 21/48
Bloodied 24
Surge Value 10; Surges Per-Day 4/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantle
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

CaBaNa

First Post
Pok conjures another illusion, the flames of the nearby fire seemingly transforms into a thousand miniscule fire mephits. The swarm swirls around the Spawn of Khyber obscuring vision and causing the beast to overexert itself.

[sblock=OOC]

Standard Winged Horde centered on Spawn of Khbyer
28 vs will hits
8 psychic damage
and Spawn of Khyber cannot take opportunity actions TE of Pok's NT.

[/sblock]

[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:1/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1 (one used this encounter), Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers;Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)
[/sblock]
 

renau1g

First Post
With lightning, psychic energy, divine light and cold hard steel, the beast's multiple wounds finally overcome it, the look on its face is one of madness, incredulousness, and anger. "This isn't over, Khyber will find another way to enter your world!" it shouts before falling down.

Even as the demon is slain, the stone on the altar flares again, blood-red light blinding you. With a shriek like rending steel, the Eye of Khyber shatters, its fragments cascading down the stairs to dissolve into blood-red mist. When it clears, a smoking stain on the floor is all that marks the place where the demon fell.

The pounding of the remaining cultists reminds you though that your aren't safe.
 

Velmont

First Post
"Rumbum, takes the Paladin's body. We will try to bring it back to Moonwatch... if we can find a way out of here. And everyone, come around me if you need some healing." tells River.

[SBLOCK=OOC]The cultists are still at the door Arcane Locked by Pok?

Also, once everyone who asks for healing is around me, I'll spend my Word fo Vigor. Anyone can spend an HS and regain Word of Vigor (3d6+14=25) more HP. That would bring River to full and 9 HS spent (only 1 left :eek: )[/SBLOCK]
 

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