havard
Adventurer
And I agree with this (and I'm guessing Mark CMG does, too). But the fact that it became D&D when these "other" elements were added doesn't necessarily make those elements more important (or even equally important) to what D&D is about than the foundation that it was built upon. As I explained earlier, they weren't Flintstones Children's Vitamins until they were fruit-flavored, but that doesn't mean that Flintstones Children's Vitamins aren't fundamentally about nutrition. There is a higher bar of reason that needs to be established in order to show that.
Now, without a doubt, you are absolutely correct that these "other" aspects of the game are what separates tabletop RPGs from other sorts of games. You can simulate miniatures combat in any number of ways, including in video game form. You can't simulate the DM (adequately) or his custom-tailored story, or the participation of your friends and their characters, each of whom is hand-crafted in the vision of the player behind it. Clearly, these things are vital to determining what makes tabletop RPGs different from other forms of entertainment, but that's not the same as determining what D&D is about.
In the end, what D&D is about is going to be subjective, boilig down to individual groups and individual players. I guess your poll shows that most people who have voted so far feel that D&D is not fundamentally about combat.
I guess you could also do a deeper study of the rulebooks for the various editions and see what they dedicate pages to, but in the end, I am not sure that would give a better result.
Could it in fact be that Gary and Dave revealed what they intended the game to be about when they sat down and called it a roleplaying game, rather than a combat game?
-Havard