on the bright side, he's always able to come up with a good scenario (for as long as i've had him as a GM) and he's great at NPC acting.
now, for the flip side....
Hmmm... for a second there I was scared you were one of my players.
also, when we're taking a long time to figure out a solution to problems (for whatever reason), he tends to get mocking and sarcastic because HE (and/or his other experienced friends) would have long solved that situatition.
Great, it's not me. I was taught how to DM by a guy in college when I was yet a dumb kid in middle shool, and he was far more patient and encouraging with me than that. So, yes, that attitude on the DM's part is non-constructive.
It's sounds like he's doing the DI reutine, and coming off as completely arrogant and out of touch. Sad thing is, he may be arrogant and out of touch. Trick here is going to be figuring out whether he's just autistic and hense insensitive to the damage he's causing, or whether he's a just a jerk and doesn't care. Former case he'll probably be apologetic. Later case, well, that's harder... especially since he sounds like he's got a lot of the qualities of a great DM.
and, sadly, he likes to go on several minute monologues even now and then about stuff that has no immediate relevance (if any to begin with). the most frequent of which i know of is about the average population of different towns. he must've mentioned this one at least 3 times since i've played with him
in combat, he's nitpicky about pointless stuff. for example :
DM : Which Goblin do you attack?
Me : (with my bow) The closest one.
DM : That's not specific enough.
Me :

fine...Goblin number 1.
DM : Dude, i shouldn't have to tell you that you have to choose betwen the melee Goblins and the ranged Goblins. you have to make sure you know this and if you can't understand my subtle hints, it's your problem.
Me : (to myself) are you




ing serious???
The autistic theory is looking more and more credible.
the rest of the fights, we almost always start toe-to-toe with the enemy, making my archery Rogue entirely POINTLESS. i can only depend on my Rapier and hope i get criticals because i have no AB worth talking about.
Well, archery rogue is a tough build to play. There are two possibilities here, and they both may be true to a certain extent. First, your party might not be being proactive enough. If you want to adjust the range, then you are going to have to dictate the range to the monsters. That may mean going, "Ok, we know the monsters are here, therefore we are going to wait over there and ambush them when they come out." Don't just charge straight into situations if you expect to be able to dictate the terms of the combat. Secondly, you may be dealing with more DM ego. DM ego allows monsters to have perfect knowledge of party actions at all time and gives them the supernatural ability to move at infinite speed when you aren't looking at them, thereby allowing the monsters to counter any plans you have perfectly.
first campaign, he takes over some of my roleplay moments. i ell him that even if i blow at it, i'd like to do my own roleplay so i can hopefully improve. pretty much ignored.
Hmmm... ok, so now the jerk thesis is starting to have more weight.
the party meets up, we get out of town and about two encounters in, we get chased by Frost Giants...at level 1.
Sounds like my kind of DM. I always feel it is very important to establish in a clear and unambigious manner that sometimes you have to know when to approach an encounter with some other tactic that straight up combat, whether evasion, stealth, parlay, or bribery.
My guess is that it isn't lucky that you escape. My guess is that the DM has constructed the encounter or is running the encounter in such a way that despite the ++EL, escape is the inevitable outcome if you take it.
again, luckily, the prison we were in was falling apart so we got out.
Again, not luck.
later, in the main city, we learn (too late) that we need a pass to even BE in there. it's possible we should have not told them we didn't have a pass but still, we had no way of knowing this at ALL. no one told us and we had no reason to suspect we needed one...until the innkeeper called the guards on our ass.
the rest of the campaign was us getting carried to jail and publicly executed. he also spent a few hours on this sequence.
Err... yeah. I'm curious to hear his side of the story here. He's seemed perfectly content to let you guys get away from any difficulty to this point. I'm wondering why he lets you escape frost giants and drow elves, but not the city gaurd. There seems to be some serious lack of communication here.
Let me ask you a seemingly tangental question. Does this guy do all or most of his stuff extemporaneously, or does he seem to have a lot of prepared notes and maps?
Finally, while I think your not giving this guy as much credit as you should, its also clear to me that he's not as experienced as he thinks he is and should be trying to learn from you as much as you need to learn from him. Any time a DM's players aren't having fun, he's failing at some level. And it seems to me that your failure to have fun isn't surprising or entirely your own fault. I can see what he's trying to achieve, but it's pretty obvious where he is failing to win your trust and why.