Sammael
Adventurer
Dude, I was being reasonable. But being funny is not working out here.But... you're making a judgment call that an animated giant statues is "effectively" +0. How do you not see that? Or, do you have an animated giant statue modifier in your game? What about climbing up the slippery tentacle of a giant octopus? Or, the razor crags with the sun right in your eyes? Or, the brilliant marble tower slicked with elephant's blubber? Or, inside the sleeping god's nostril as he snores?
You have modifiers for all that? Awesome.
What's the sleeping god's snoring modifier?
The base DC for climbing ANYTHING is 7. Then I noted that the statue did not have ledges, but did have handholds (as you described it). That means the statue is effectively 17. Then add +5 because it's slippery, for a total of DC 22.
There is a GREAT DEAL OF DIFFERENCE between basing your entire system on DM fiat, and between providing baseline which can be easily adapted to various circumstances. Mearls' article implies that such baselines should either not exist at all, or, at best, be the domain of the Dungeon Master (i.e. players should not know about them). That's HORRIBLE DESIGN. It was horrible back in the 80s, and it's certainly horrible now.