Imaro
Legend
Sure - but those tales are (almost by definition) not Simulationist vehicles. Neither do the worlds they are set in adhere to D&D "physics". At no point is it made clear that Conan reaches 12th level, for example. Trying to model his adventures with the assumption that he does reach 12th level, in fact, is probably impossible.
Wait a minute... these tales are exactly what D&D is trying to simulate. Above you say
"Simulationist" play reaches out to simulate something. That something must be consistent within itself for Sim play to really "work". Some minor flaws are forgivable and, perhaps, inevitable but in general the "world" presented should "make sense" on its own terms. Toon, for example, does this admirably. D&D, on the other hand, gets into choppy water pretty quickly without some willing and rigid adherence, by the players, to a number of meta "rules".
So if it is simulating Sword and Sorcery fiction or High Fantasy fiction... then doesn't it also simulate the same flaws in those stories that don't make sense? How many powerful Wizards are kings in most of these stories? Why don't powerful figures like Elric, Corum, Fafhrd & The Gray Mouser, Gandalf, Legolas, etc. take jobs to go out and commit genocide on weaker monsters? Why don't most of them rule the world? Again you want D&D to "make sense" when it doesn't model a genre that holds up under close scrutiny of "making sense". I will again state that this seems more like a desire for realism vs. simulating majority of fantasy stories out there.