My copy of the Neverwinter Campaign Guide arrived on Tuesday, and I've been looking over it the past 2 days. It seems to be about half players'-side stuff, it has a lot of hooks, it has various NPC faction leaders detailed. It has what looks to be very sketchy area description stuff. It's nicely atmospheric. What it does not seem to have is any sort of "You start here" introduction...
I'm currently running an FRCG Loudwater campaign, the reason it is going well is that it gave me a clear intro point with the Loudwater stuff beginning with Raid on Loudwater, a linear intro scenario, two more single-encounter adventures (great idea, worked brilliant in play), and ideas for further adventures. A kind of V shaped approach, starting narrow and detailed, then getting vaguer as it opens out, inspiring me to start sandboxing. Personally I think this is an excellent design paradigm, certainly for my play style.
But I'm not seeing anything like this in Neverwinter. It doesn't even seem to have the sort of sample encounters that appear in eg the Underdark book. Without a starting point, I feel lost. Are there any adventures in eg Dungeon I could use? I could particularly do with stuff for ca mid-Heroic* play, but I guess low-Heroic can be powered up.
*I like the Heroic tier, but I think the designers of Neverwinter may have gone overboard in powering down everything a bit too much. Making the chief NPCs, the movers and shakers, ca 6th-7th level and not even Elite... would it have hurt to make them 10th level Elites? As written the stat blocks don't seem to fit the fluff text.
I'm currently running an FRCG Loudwater campaign, the reason it is going well is that it gave me a clear intro point with the Loudwater stuff beginning with Raid on Loudwater, a linear intro scenario, two more single-encounter adventures (great idea, worked brilliant in play), and ideas for further adventures. A kind of V shaped approach, starting narrow and detailed, then getting vaguer as it opens out, inspiring me to start sandboxing. Personally I think this is an excellent design paradigm, certainly for my play style.
But I'm not seeing anything like this in Neverwinter. It doesn't even seem to have the sort of sample encounters that appear in eg the Underdark book. Without a starting point, I feel lost. Are there any adventures in eg Dungeon I could use? I could particularly do with stuff for ca mid-Heroic* play, but I guess low-Heroic can be powered up.
*I like the Heroic tier, but I think the designers of Neverwinter may have gone overboard in powering down everything a bit too much. Making the chief NPCs, the movers and shakers, ca 6th-7th level and not even Elite... would it have hurt to make them 10th level Elites? As written the stat blocks don't seem to fit the fluff text.