And, since it has a reason for happening at this point in time to these people, it's plot, not setting.
A roll of "landslide" on the d% 'Mountain Random Encounters Table' is plot?

And, since it has a reason for happening at this point in time to these people, it's plot, not setting.
Agreed.A roll of "landslide" on the d% 'Mountain Random Encounters Table' is plot?![]()
These are not the only two approaches to running an RPG.
A roll of "landslide" on the d% 'Mountain Random Encounters Table' is plot?![]()
The Overlord of Ultimate Suffering devises a scheme to do something? That's plot. That, right there, is plot, not setting.
I know people seem to think that plot is a bad four letter word, but, that's only because people equate plot with railroad. Any time you have events in your game that occur with the idea that maybe your players will want to engage in those events, that's plot.
Plots are not bad and are kind of required if there is anyone at all in the campaign world with any goals or motivations. My point about the Overlord's plot was that it does not require the involvement of the PCs at all to remain a valid plot.
Plots only become bad things when the DM tries to use them to usurp free agency. If a plot involves "having the players visit X" or "having the players do X" from a DM/authorial standpoint then the plot belongs in a novel not a game.
Personally I dislike this approach, I don't think the DM should be designing around the precise abilities of my PC. As DM I prefer *not* to know what individual PCs are capable of. If I tailor, it's to a general encounter level, not to individual PCs. I find the game a lot more satisfying that way - the world feels more real, the challenge feels more genuine.
Well, I don't run a game with a pre-written story, it's up to the players to create a story.
Um, well I'd say "stuff happens" not "story happens". Factions are in conflict, various things are going on, but traditionally I'd be more likely to resolve stuff by random die roll than by pre-scripting.
It might have happened because these things just happen in that environment sometimes. No sinister intent.
Not because of the setting, because of themselves. Have you never had players undertake adventures for reasons of thier own?
A roll of "landslide" on the d% 'Mountain Random Encounters Table' is plot?![]()
It might seem to be a minor point, but I think it is helpful to distinguish the GM's influence over situation - that is, events occurring with the idea that maybe the players will want to engage with them - and what, for lack of a better phrase, I'll call the GM's influence over plot - what happens as a result of the players' engagement with those situations.I know people seem to think that plot is a bad four letter word, but, that's only because people equate plot with railroad. Any time you have events in your game that occur with the idea that maybe your players will want to engage in those events, that's plot.
I wonder, are you saying this based on play experience, or on the basis of theoretical speculation?There's no real difference in my mind between framing a scene and letting the players determine the outcome and what could happen in a sandbox or less sandbox-y game.
I wouldn't say plot. But it is story. Story only made possible by the DM choosing to use the d% 'Mountain Random Encounters Table' or another method of his choice.
It might become part of some story later but story has no meaning during the event in actual play. The PC's are not participating in a story about a rockslide, they are experiencing one.
Pemerton said:It might seem to be a minor point, but I think it is helpful to distinguish the GM's influence over situation - that is, events occurring with the idea that maybe the players will want to engage with them - and what, for lack of a better phrase, I'll call the GM's influence over plot - what happens as a result of the players' engagement with those situations.