On the setting vs. story
I agree with JamesonCourage, creating a detailed world with background events happening is just setting. It is a place for which the characters to interact.
In my opinon, story is
1. What happens as or after the players engage with the setting and a particular adventure or campaign ends; and/or
2. Some campaign plot/outline the GM puts upon the players. For instance, back when I larped, the Storyteller had a specific story in mind and gave us the illusion of choice.
The illusion broke when my character killed his Big Bad Villainess. After notifying the main Storyteller, the Assistant Storyteller returned to tell me he just had a big argument with the Storyteller, who was retconning the event. The Storyteller was letting her get away, because it would deny everyone else the big ending he later had planned for the campaign (Unfortunately, this also led to a falling out between the Storyteller and the Assistant, who had been good friends).
Later in the campaign, the Storyteller, completely, de-powered another character at the very end with a retcon to showcase his big ending with the big bad. (The funny thing was the player of this character had just talked me into returning, after several months, stating that the Storyteller had stopped this behavior).
I agree with JamesonCourage, creating a detailed world with background events happening is just setting. It is a place for which the characters to interact.
In my opinon, story is
1. What happens as or after the players engage with the setting and a particular adventure or campaign ends; and/or
2. Some campaign plot/outline the GM puts upon the players. For instance, back when I larped, the Storyteller had a specific story in mind and gave us the illusion of choice.
The illusion broke when my character killed his Big Bad Villainess. After notifying the main Storyteller, the Assistant Storyteller returned to tell me he just had a big argument with the Storyteller, who was retconning the event. The Storyteller was letting her get away, because it would deny everyone else the big ending he later had planned for the campaign (Unfortunately, this also led to a falling out between the Storyteller and the Assistant, who had been good friends).
Later in the campaign, the Storyteller, completely, de-powered another character at the very end with a retcon to showcase his big ending with the big bad. (The funny thing was the player of this character had just talked me into returning, after several months, stating that the Storyteller had stopped this behavior).
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