Subjectivity. Not everybody sees it as a joke. Shemeska saw it as a potentially awesome adventuring site. I did, too. The designers did not.
In my mind, it's a problem that the designers did not, and it's a bigger problem that the designers felt like other peoples' fun wasn't good enough for
their D&D.
Again, it's something like Mike Mearls doing an interview on 5e and saying, "Minis combat?! That's the antithesis of fun. So boring and tedious and unimaginative! Gotta make delicious hamburger out of THAT sacred cow! D&D is not about playing with little plastic toys, I think we all outgrew that by the time we were 8."
If I do that, it's a little different -- I'm some jagoff on the internet, and nobody really cares what I think, and what I think isn't going to majorly affect D&D one way or the other (unless Mearls really
is in my head).
If I become a D&D designer and say that, as I'm designing 5e, a lot of minis combat fans would be rather justifiably provoked to nerdrage over it.
Designers have a responsibility to be aware of how their audience has fun with what they make, if only so that they can effectively design a good game that embraces that. I think perspective like that makes a designer better. Arrogance and condescension don't help anyone make anything better, they just help people defend what they don't want to see change.