Long(er) range precision damage


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He means to scrap the SA and just use EB instead, since they're both Xd6 and thus apparently similar. Problem is...you can't full attack with EB (in melee, but not at range), best you can do is quicken it 3 times a day for 2/round. A rogue can potentially get with haste 3, 4, even 5 attacks a round for SA.
 

OP is asking about range on precision damage. Precision damage is the process of ever increasing +1d6 damage. Eldritch Blast does this, at the greatest range, in the most scenarios.
 

By that logic, an evocation-based arcanist is the best answer. Pretty hard to top 400 ft +40 ft/CL, after all... And you can double the range for just +1 spell level (or a cheap meta rod).
 

OP wasn't asking about dealing lots of d6's of damage at range. He was asking about dealing precision damage at range. That seems to indicate he wants to play a Rogue, Ninja, Scout or whatever, NOT a Warlock.

However, I can't help with that, hence my tongue-in-cheek "solution".
 

Ignore the stupid rule?

1. It's not stupid, it makes a lot of sense.
2. Never ignore rules. Either follow them, or rewrite them (if you're the DM).

Without changing rules for Crossbow Sniper, just taking Rapid Reload could help even the field with handbows. I think Crossbow Sniper is a feat that is needed to balance the Crossbow vs Handbow field, and explained by the fact a crossbow allows for more balanced aiming, using scopes etc.

There is a spell (Ghost something) that causes crossbows to auto-reload themselves too, allowing for two-weapon fighting, although for lower levels Rapid Shot does the same without need for the spell. Rapid Shot requires Point Blank Shot, but that shouldn't be a problem since you'll be fighting Point Blank most of the time anyway when using Sneak Attack.

Now what would be a good houserule would be to extend the effect of Crossbow Sniper to all precision effects (like Point Blank Shot).
 

Not being able to sneak attack beyond 30' DOES make a lot of sense, if you look at it in the way the designers envisioned: you need to see clearly which part of the enemy's anatomy you're attacking etc.

However, what about sniping at unaware enemies? Why is the Assassin's Death Attack, which takes a massive 3 rounds to set up, AND an unaware target, limited to 30'? The way I understand it, a good archer can put his arrows in a stationary or slowly moving target wherever he wants to, and at much greater range than a measly 9 meters.

I could understand if they'd put in some restrictions, like "You have to aim carefully if you want to use sneak attack at longer range. This takes a move/standard/full round action." Something like that. Or maybe just lower sneak attack dice by one for every 30' of range between you and the target. But just flat-out forbidding it always seemed rather strange to me. A precision-focused archer shouldn't be limited this way IMO. That's why I think the rule is stupid.
 

I could understand if they'd put in some restrictions, like "You have to aim carefully if you want to use sneak attack at longer range. This takes a move/standard/full round action." Something like that. Or maybe just lower sneak attack dice by one for every 30' of range between you and the target. But just flat-out forbidding it always seemed rather strange to me. A precision-focused archer shouldn't be limited this way IMO. That's why I think the rule is stupid.

Create a feature that allows you to sacrifice sneak attack dice for increased range, and introduce it as a house rule.
 

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