Major Moab
First Post
Interesting thread and interesting pints made.
I have always felt a bit, ?awkward?, about the xp system in d&d. You are reqarded for antisocial behavior (this is a personal opinion, not a statement of fact). You gain strength by killing other entities, many of them intelligent creatures. I've always wanted non combat rewards, and 4ed seems to have included this (maybe that's my DM).
But xp for roleplaying does not seem to be the answer. Why would you become a more advanced person by behaving like yourself all the time? Luckily, there are a number of other values in the system that could be the rewards of behaving the way the character would.
1) What if you made action points a reward for behaving according to character. An affirmation of self could explain why you have the self confidence and willpower that an action point represents.
2) Surges? You regain surges by behaving according to your own code of ethics. Alternatively, maybe you could set up some sort of system where second winds could be used more than once in an encounter, based on the character behaving appropriately 9this one seems rather defender oriented).
My point here is that, with minor modifications to the rules, one could reward those who want to roleplay more while not crippling those who don't.
On a related subject, while every well fleshed character should have saintly traits and sinner traits, roleplaying a behavior that is detrimental to the group, no matter how you rationalize it, should not be rewarded, imho. The obstinate character should not be rewarded by pouting his way through a dungeon. An arrogant person, could just as easily be roleplayed by becoming enraged at an enemy for cutting his clothes, or an insult that hits particularly close to home. He can still fight FOR the group, not against it.
Another two penny's from my jar.
Hope i didn't lose my train of thought in this.
I have always felt a bit, ?awkward?, about the xp system in d&d. You are reqarded for antisocial behavior (this is a personal opinion, not a statement of fact). You gain strength by killing other entities, many of them intelligent creatures. I've always wanted non combat rewards, and 4ed seems to have included this (maybe that's my DM).
But xp for roleplaying does not seem to be the answer. Why would you become a more advanced person by behaving like yourself all the time? Luckily, there are a number of other values in the system that could be the rewards of behaving the way the character would.
1) What if you made action points a reward for behaving according to character. An affirmation of self could explain why you have the self confidence and willpower that an action point represents.
2) Surges? You regain surges by behaving according to your own code of ethics. Alternatively, maybe you could set up some sort of system where second winds could be used more than once in an encounter, based on the character behaving appropriately 9this one seems rather defender oriented).
My point here is that, with minor modifications to the rules, one could reward those who want to roleplay more while not crippling those who don't.
On a related subject, while every well fleshed character should have saintly traits and sinner traits, roleplaying a behavior that is detrimental to the group, no matter how you rationalize it, should not be rewarded, imho. The obstinate character should not be rewarded by pouting his way through a dungeon. An arrogant person, could just as easily be roleplayed by becoming enraged at an enemy for cutting his clothes, or an insult that hits particularly close to home. He can still fight FOR the group, not against it.
Another two penny's from my jar.
