DracoSuave
First Post
Read the description of the Hypnotism power again. Twice if you still don't get it.
Ah. Melee basic attack.
This is why I don't post when I'm tired.
Read the description of the Hypnotism power again. Twice if you still don't get it.
Ah. Melee basic attack.
This is why I don't post when I'm tired.
My bad. I tend to not pay attention to wizards stuff.![]()
My bad. I tend to not pay attention to wizards stuff.![]()
The obvious way to do this is to make sure you go between the monser and the defender (have her roll down his iniitative if she goes before you but after the monster; easy enough with some cooperation).
Thus, if the monster ignores the mark, you can force them to violate it in a rather embarassing manner. If not, you can spend you turn doing something else.
Tho once you've done this, the monster's can learn that it doesn't matter if it breaks it or not on his turn.
Then the defender's ability to defend shrinks from their being a bucket of defensive measures down to a -2 attack roll that is probably going to be used against the most annoying and squishy target.
Plus, if the defender is a Knight, his mark punishment is an OASo? It's still increasing the damage output significantly plus adding whatever defender riders there on their mark powers, which otherwise might not get used. It's a damned if he does, damned if he doesn't situation that heavily favours the PC's.
If the defender is a knight he gets no punishment, because a knight's punishment only triggers when an ally is attackedPlus, if the defender is a Knight, his mark punishment is an OA.