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Dagger whip, mighty whip books

I think the knowledge of it carried over from my 1e OA days. Basically the same as the Kusarigama but it's got a dagger/hook at the end instead of a kama.

Mechanically speaking:
A whip-dagger does 1d6, has reach, disarm and trip.
A Kusarigama does 1d6, has reach, disarm and trip. (it may also be a double weapon.)
A Spiked Chain does 2d4, has reach, disarm and trip.
 
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I think the knowledge of it carried over from my 1e OA days. Basically the same as the Kusarigama but it's got a dagger/hook at the end instead of a kama.

Mechanically speaking:
A whip-dagger does 1d6, has reach, disarm and trip.
A Kusarigama does 1d6, has reach, disarm and trip. (it may also be a double weapon.)
A Spiked Chain does 2d4, has reach, disarm and trip.

All 3 are exotic weapons that can attack adjacent opponents, can trip and grant a +2 on disarm and allow the use of Weapon Finesse.
Whip-dagger is one-handed and has reach up to 15 ft, and can't be used as a double weapon.
Spiked chain is two-handed has reach up to 10 ft., and can't be used as a double weapon (the latter being a surprise to me).
Kusarigama is two-handed has reach up to 10 ft., or can be used as a double weapon.
The kusarigama (lit. chain-sickle) is additionally described as being a kama on a chain.

Guess it's somewhere in between.
It's either a two-handed whip-dagger with reduced reach.
Or a slashing spiked chain with reduced damage.
It's inferior to both aside of its use as a double weapon, so if you want an alternative for the whip-dagger you're better off with the spiked chain, which is also less troublesome if you're not the DM, since it's in the PHB.

For the character I was designing when I joined this thread, I just gave him two weapons, a whip to drive his slaves and a sword to bash his foes. I think the fact a whip deals non-lethal damage might actually be the reason why it's a successful slave-driving weapon. You don't really want to kill your slaves, do you? And they are usually unarmored anyway, just have to make sure your slaves don't have natural armor of +3 or higher.
 


Whip dagger doesn't threaten.

Oh, right it doesn't say that, but that's cause it's considered a ranged weapon in 3.0 so it went without mention.

One more reason why the kusarigama is more like the spiked chain.

I think we should look at the fact that the whip dagger didn't make it to 3.5 PHB or the CW as a sign that it wasn't meant to be in 3.5 at all.
 

Crystal Keep listed the dagger whip as found in Dragon 353 (p28) and Dungeon 134 (p50). The dates on those make it look like it was 3.5 territory.

If you just want the stats for the weapons, the compilation is still posted here.

Dragon Magazine (March 2007) mentions the dagger-whip but it's actually a reference to the Arms and Equipment Guide (March 2003) which predates the release of 3.5 by 4 months.
Of course, like the Fiend Folio (April 2007), it could be that this was already semi-3.5 or 3.1 if you prefer, although it doesn't look like it (whips are still small ranged weapons for example, instead of one-handed reach weapons).
Additionally, Dragon Magazine isn't by Wizards of the Coast, so not sure to what extend we should treat it as canon.
 


Thanks for your replies everyone, but I screwed up. The book I saw both the dagger-whip and mighty-whip in was A&E Guide. Still, it's 3.0 so they can carry forward into 3.5 with DM permission.

Thark, Dragon Magazine IS by Wizards. Take a look at Dungeons & Dragons Roleplaying Game Official Home Page - Tool (D&D Dragon Online) if you're unsure.


Hmmm, odd, inside the books it says they're by Paizo.

But I think I got it.
They were by TSR, then TSR got purchased by WotC so they were by WotC.
WotC was then purchased by Hasbro, although they kept using the name WotC, then Dragon was temporarily licensed to Paizo (who later created Pathfinder).
So guess it's canon then, since it originally was and currently is published by TSR/WotC.
 

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