• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

September In the Works is up


log in or register to remove this ad

Hamadryad: Hamadryads are the enchanting spirits of oak trees. At one with nature, they can be as calm as the autumn sunset one moment and as violent as a thunderstorm the next.
I thought dryads were tied to a tree, thus couldn't leave it? Why would a tree spirit go out adventuring?

In the coming weeks, we'll look to these element in Heroes of the Feywild: the places, the races, the new class powers (foe to frog, savage transformation), themes, and subclasses (including the witch!) Until then, we leave you with one of the many bard's tales from the book, concerning our friend, the satyr:
Emphasis mine.

Betting that's the druid subclass.

Looking forward to the updates/excerpts.
 

I've often heard folks voice that they want the capability to have 0th level characters in 4E to allow roleplaying the characters before they have become adventurers. The article mentions a 0th-level adventure in Dungeon, so maybe it will help sate this desire.
 

"Witch" ends up covering a lot of ground, conceptually . . . I'd tend to associate them with warlocks (i.e., forms pacts with strange powers), but there's a decent argument for more of a nature-oriented druidish character . . . maybe a controller build, for the various charms?

These are the adventuring form of dryads, I guess, not the completely tree-bound ones.
 

I thought dryads were tied to a tree, thus couldn't leave it? Why would a tree spirit go out adventuring?

Dryads typically can't venture far from their tree, but Hamadryads are the type that aren't limited in how far they can go from their tree. As to why they would go adventuring? Hopefully they'll have ties to the default setting and conflicts built in to act as reasons go venturing out.
 


Perhaps I should rephrase.

Since the dryad dies if the tree dies, isn't it a little... stupid to go out adventuring rather than stay with your tree?
 

Perhaps I should rephrase.

Since the dryad dies if the tree dies, isn't it a little... stupid to go out adventuring rather than stay with your tree?
The Dryad needs more power to protect her tree and her forest. There's a threat to her tree/forest and needs to go out and kill it. The Dryad is tasked by druids to gather wealth for their grove. The Dryad decides she wants an adventurer's, non-cowards death, as opposed to sitting scared at home (the tree, in this case.) The Dryad needs to find a place to relocate her tree. The Dryad needs to find a way to detach her spirit from the tree.

I dunno. Top of my head.
 


Well, hello there, Charm Person. I've missed you!

I can't imagine anybody slapping these noncombat magic items in their wishlist, but with a random treasure system...or inherent bonuses...I'm happy to see items that aren't combat focused!
 

Into the Woods

Remove ads

Top