Almost certainly. There is one exception to this: if the dryad gets a message ahead of time and has the realisation that they need to get home RIGHT NOW. (With just enough time to do that, of course.) That is, if the DM makes an adventure of it, it's okay. But if the dryad simply drops dead one day, that sucks.
I believe they are referring to older edition baggage. It used to be that way in 2e, according to the Monster Manual / Monstrous Manual.
That said, I was in a game once where a PC died and got reincarnated as a Dryad. The DM allowed it by giving the reincarnated dryad a sapling in a pot. As long as it stayed safe, she could go anywhere and do whatever. Probably the coolest thing (i.e. the only cool thing) that DM ever did.
What an odd thing to do. I mean, I get why they're doing it, but it's kinda too little, too late. And regardless, hobby stores are like any other business and need to adapt to changing markets or die. It's not up to publishers to prop them up.
Hasbro should look to Apple's example and open up Hasbro stores with a dedicated gaming area in them for playing ANY Hasbro game. Once a week, host Encounters. The rest of the week, MTG, Yugioh, board games, etc. That'd kick ass.
Matthew L. Martin said:There is a difference, though. The ring of humanoid influence appears to make the diplomats better at what they do, rather than providing a way to bypass Diplomacy or Bluff entirely.
Yeah, that's a winning sales strategy.
Yeah, which is kinda funny, as hamadryads are old edition creatures too. I just can't remember the difference between the two.![]()
In AD&D, nymphs and dryads were split, and dryads took the role hamadryads had had in mythology. There's an entry for "hamadryad" in the AD&D Monster Manual under "H," but the listing simply reads "See Dryad." There's no mention of the hamadryad in the Dryad entry, however; so in AD&D, dryads = hamadryads. It's interesting that Gygax found it important enough to include mention of hamadryads in the index just in case someone went there looking for them specifically.
I dug through the infamous Echohawk's Complete D&D Monster Index (well, through 2007 anyways), and found that various Lankmar products had hamadryad entries, as did Dragon #101, and most importantly, two Monstrous Compendium appendices (Forgotten Realms MC11 and Annual 3). Each source was probably a different take on the idea, but I don't have access to all that old-school fun stuff!
Like their cousins the dryads, each hamadryad is linked to an individual oak tree; however, a hamadryad can leave the vicinity of her tree.
They dislike non-forest environments and almost never willingly leave the woodlands.
Nothing too unusual here, but the next bit cracked me up:Like dryads, hamadryads are attracted to comely males. However, they are not possessive of males who succumb to their charm abilities.
They give all treasure they find to their dryad friends for safe keeping.