gamerprinter
Mapper/Publisher
This isn't a new layer....its just codifying a word for something that allready exists....and in 4E, it assists the designers in developing the abilities for a class whose focus is Role X.
Sure it is, you're applying a new defined word 'on top' of the existing concept of a given class. Us older players don't need added complexity, we already perfectly understand the role - we don't need to add a further definition.
A fighter for instance, if I choose a heavily armored one, might fit your defender role. However, if I build a mobility based fighter, armor isn't going to be one of the factors to creating one, so shoehorning a fighter as always being a 'defender' forces me to have to use mechanics (armor) that I didn't plan on. I might not want to be the defender in our player team, as a fighter, I might want to be more a striker and let somebody else play the 'tank'.
The roles are in fact a further complication - I don't think like that, and don't need to learn, as it does nothing for my game.
Even with the explanations provided in this thread, I have to stop and think - which role is my class X supposed to be again? If it were so obvious, why would it be such a problem for me to work on these new class definitions? It is an added (and unnecessary) complication.
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