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"Everyday" Spells

Stormonu

NeoGrognard
In the long history of D&D, there have been oodles and oodles of spells. Many of the successfully created spells over the lifetime of D&D have focused on their direct or indirect usefulness in combat. However, a dwindling number of spells have expressed usefulness beyond the field of combat.

Some of these spells are so specialized that players (and DMs) would scoff at anyone who took them for use in an adventuring party as "a waste". In fact, a good many folks often enjoy finding combat uses for such spells, just to prove how devious they are. This is not that thread.

However, aside from the adventuring world, these spells may have a place as a bit of color or have usefulness to NPC's.

What I'd love to see is a list of these spells, and perhaps how they might be used for color or by NPCs. But please, leave it to the twisted imagination of players (and DMs) how these spells might be used for combat - these should be spells that have no *apparent* use in a combat situation.

Likewise, since I'm hoping to cross editions, please leave the game mechanics out (or put them in sblock's for your favorite edition, please). The idea is that these should be useful in ANY version of D&D.

Examples:

(The Classic) Magic Mouth: This spell imbues an inanimate object with the ability to speak a predetermined phrase. Useful in urban areas for providing directions, acting as permanent city criers or for announcing guests to an establishment.

Interrogator's Mouth: This spell imbues an inanimate object with the ability to intelligently question an individual that approaches it, and relays the answers to the caster. A useful spell when coupled with Wizard Lock for spellcasters to learn about those attempting to penetrate their abode - or an interesting way to protect a treasure vault against theft.

Minor Animate Item: This spell allows you to animate one or multiple tiny items (such as the pieces on a chessboard) to act as you command. Useful for diversions such as boardgames, or when you'd rather the fine china cleaned itself so you could have the afternoon off.

Gift Horse: This spell allows you to create a cheap simulacrum of a non-magical item that vanishes after 24 hours or upon first use. This is obviously the spell of a scoundrel, often used to cheat an individual out of coin or to fool another into thinking the caster possesses an item of quality they could not possibly afford.

Sandals: This spell creates a pair of rugged footwear made of force. The footwear has no weight and does not impair movement. Despite its name, the sandals can appear as any sort of footwear the wearer desires. This spell can replace mangled or destroyed footwear, or even reinforce existing footwear against harm.

Radiant Cloak: This spell allows the wearer's cloak to disguise their clothing, making it appear like any sort of garment they desire. It does not conceal or alter the wearer's features, only their garments. If the cloak is removed or opened, the illusion vanishes. This is, of course, an excellent disguise spell, allowing even a pauper to appear appropriately attired for the king's ball, or for a knight to conceal his arms when visiting a potentially hostile meeting.

Ready Assistant: This spell is cast on a container. When an individual speaks or thinks of an item within the container and opens it, that item is present at the top and seems to move to the individual's hand as if "handed" to them, thus negating time to search or rummage through the container for the needed item. A useful spell for the unorganized and/or lazy.
 

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Sandals seems like it could be more easily handled via a conjuration cantrip.

And you should check out EGG's original cantrip articles, or the list in Unearthed Arcana (1E), since he created a lot of useful (and amusing) low level spells. They're mostly subsumed into Prestidigitation now, but I suspect many people wouldn't think of a lot of those uses on their own.
 

Sandals seems like it could be more easily handled via a conjuration cantrip.

And you should check out EGG's original cantrip articles, or the list in Unearthed Arcana (1E), since he created a lot of useful (and amusing) low level spells. They're mostly subsumed into Prestidigitation now, but I suspect many people wouldn't think of a lot of those uses on their own.

Several of these would probably be cantrips, but even listing those old cantrips would be a good idea for this thread.

Chill: Makes a small amount of liquid near ice-cold. Good for making old fashioned wizard lemonade.

Warm: Makes a small amount of liquid near boiling. Good for making hot chocolate or drawing up a cozy bath.

Bathe:
Drenches target with a volume of water. Good for putting out (camp)fires or washing the barbarian without holding him under in the nearby creek.

Whisper: Forces all sound to the level of a whisper. A good enchantment in a magical library or when having a private conversation in the inn.

Follow: Causes an inanimate object to animate and follow you along like a loyal puppy. Great for casting on luggage or other containers, just be careful casting it on footlockers.

Peephole: Creates a short-lived peephole in a door or wall. No end of mischief here...

Copy: Causes a small amount of non-magical text or spoken words to be copied to a blank document. Great for transcribing your thoughts or commiting a quality forgery.

Discomfit: Causes an individual To fidget or otherwise be irritated. A great way to try and force others to excuse themselves from a discussion or otherwise get or distact their attention.

Mispronounce: Bungle another's speech, making it difficult for them to communicate intelligibly whit others (yes, that was deliberate).

Drop: Target drops what they were holding. Just pray its wasn't a Ming vase that was a treasure parcel.
 
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I've always thought there ought to be a lot more agricultural spells. Rain, Plow, Field of Crop Growth, Harvest, etc.

In a way there is, though they're probably higher level than most NPC usage (at least as far as up to 3.5E is concerned). Cantrip versions of those spells would certainly be useful to NPCs and "household gardeners" at least. Here's some existing spells that would do what you're talking about:

Rain - Create Water or Control Weather.
Plow - Move Earth or perhaps Transmute Rock to Mud
Field of Crop Growth - Plant Growth (particularly the Enrichment version)

Harvest is the only one that I can't think of that can't directly be done (though Telekinesis and Control Plant might be finagled to work) with an existing spell, and I think it would be a wonderful one to add.

Other existing spells that would assist agriculture/farmers might be:

Repel Vermin - for keeping rats, rabbits and other pests away from crops
Clone - for duplicating certain exotic foodstuff (I don't think I'd see use for duplicating common domestic animals)
Create Food & Water - for feeding domestic animals during drought or other tough conditions
Cure Disease - for getting rid of Mad Cow disease and other blights to plants or animals
Mount - for summoning a plowhorse
Phantom Image - for creating scarecrows
Blight/Diminish Plants/Antiplant Shell - for weeding a garden

(Suddenly, I find myself wanting to set up an adventure in Eberron with an experimental farm utilizing some of these techniques, and is in some kind of trouble - perhaps with some Druid sect that sees this as a heresy against nature, or other farmers jealous/afraid of the consequences).
 

I suspect Unseen Servant and Floating Disc would be two of the most used spells outside adventuring. Unseen servant would be great for all sorts of uses; washing and cleaning, picking stones and gleaning grain from fields, sowing grain, light weeding, picking fruit in orchards, fetching and carrying tools, etc...

Floating disc would make every lifting and carrying chore so much easier. Just hauling dirty laundry, firewood, hay bales, grain sacks, all sorts of goods and merchandise, etc... it would be revolutionary.

Also imagine simple spells that could duplicate window screens and mosquito netting. How life-altering would they be?
 


Clean:
Materia - 1 ounce of soap; Focus - 1 horse bristle brush; Somatic component required, Verbal not required.
Casting Time: Varies based upon surface area of the target object or subject.
Duration: Permanent until dirtied.
Saving Throw: Objects - none; Creatures - willing or helpless only.
The spellcaster uses the focus to scrub the target of the spell clean. Clean objects and creatures have the earth removed from the exterior of their form until more is applied. The material component is used up with this spell.
 

I like to create new spells for clerics that reflect the portfolio of their deity.

For example, the goddess of motherhood/fertility might grant 0-Level spells that ease the pain of childbirth, ensure (or at least improve the odds of) a baby being born healthy, etc. The goddess of the hearth might grant spells that offer a home protection against weather or fire.
 

Great thread and good idea. I'm going to steal it.

4e has some difficulties with these types of simple spells - rituals are pretty cool but are used very differently in game. I'm going to write lists of spells that my arcana characters can choose at every level or every other level (my games are almost always under 10 levels, so this wouldn't get too out of hand.). I will make them fairly underpowered and more utilitarian. Great idea.
 

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