I don't quite understood those of you who went from "I'm possibly interested" to "Not my thing,' just because of some funky dice or tables.
You don't have to use the funky dice - it is simple enough to use regular dice - or you could even use a dice roller program - if you don't want to buy some new dice.
When one is called upon to roll d14, the solution if you don't have a d14 is "roll a d20 and re-roll 15+." Thirty percent of your rolls are going to have to be re-rolled. That's a major nuisance, and for what? Was it so vitally important to the game design to have d14s?
What DCC seems to be signaling with its embrace of Zocchi dice is, "We expect substantial buy-in from you." That suggests something about their design priorities; namely, that they don't have a problem making their players deal with unnecessary hassles for the honor of playing their game. And I have to say, reading the opening page with its list of "qualifications" does nothing to dispel this impression. Quite the contrary. I'm looking for an evening's entertainment, not becoming a damn Freemason.
It's like browsing an online dating site and coming across someone who's attractive, shares some interests with you, but half the profile is devoted to describing the person's vision of the perfect wedding. It doesn't mean the person is
necessarily neurotic and obsessed--maybe s/he is a professional wedding planner or something--but it sends a bad signal and a lot of folks would reasonably conclude, "Hmm... nah, I'll pass on that one."
As to the tables - I believe those are for spellcasters. To that, I simply ask: do you use power cards or spell cards in your current 3.x/4e/Pathfinder game? This is no different.
Actually it's quite different. Once I learn how a power works in 4E, I seldom have to refer to the book--especially since I make a point of arranging my stats so that all of my powers have the same attack bonus. Likewise, it doesn't take long to learn how your 3.X spells work. Rolling on a chart with
every spell would be a big hassle.