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Anyone excited for DCC RPG?

I was pretty interested in the game, right up until I learned about it using the custom dice. For me, that's an instant deal-breaker, for DCC and WFRP3e both.
 

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Still interested after a good read. I am not sure anyone else in my group would touch it wiht a ten foot pole though, too lethal and random by their more modern sensibilities.
 

I was a huge fan of the Revised Grim N Gritty Rules during the 3.x days, but that wasn't randomly lethal. You knew good and well if you made a Pixie and got hit by a giant, you were gonna be REALLY hurting :) I don't have any interest in older editions of D&D, other than mining for fluff. I'll keep my BECMI books till the day I die, but I don't see myself running campaigns w/them anytime. No interest in DCC. I had to read a quarter thru the thread to find out what it even was. :)
 


I like a lot of what I've seen so far from DCC, but the problem I have is that despite the open play test I don't think Goodman has any real plans to incorporate suggestions beyond how to fine tune what he's already done. He wants to build the game that he would want to play, which is fine and I'm in it more for the nostalgia feel than anything. However what would be wonderful would be for someone to take an OGL version of the original basic and then bring it up to today's standards using input from fans. Sort of like what New Haven is doing with 2e, but more diverse not holding onto any sacred cows for the most part.
 


I don't quite understood those of you who went from "I'm possibly interested" to "Not my thing,' just because of some funky dice or tables.

You don't have to use the funky dice - it is simple enough to use regular dice - or you could even use a dice roller program - if you don't want to buy some new dice.

As to the tables - I believe those are for spellcasters. To that, I simply ask: do you use power cards or spell cards in your current 3.x/4e/Pathfinder game? This is no different.
 

I don't quite understood those of you who went from "I'm possibly interested" to "Not my thing,' just because of some funky dice or tables.

You don't have to use the funky dice - it is simple enough to use regular dice - or you could even use a dice roller program - if you don't want to buy some new dice.

When one is called upon to roll d14, the solution if you don't have a d14 is "roll a d20 and re-roll 15+." Thirty percent of your rolls are going to have to be re-rolled. That's a major nuisance, and for what? Was it so vitally important to the game design to have d14s?

What DCC seems to be signaling with its embrace of Zocchi dice is, "We expect substantial buy-in from you." That suggests something about their design priorities; namely, that they don't have a problem making their players deal with unnecessary hassles for the honor of playing their game. And I have to say, reading the opening page with its list of "qualifications" does nothing to dispel this impression. Quite the contrary. I'm looking for an evening's entertainment, not becoming a damn Freemason.

It's like browsing an online dating site and coming across someone who's attractive, shares some interests with you, but half the profile is devoted to describing the person's vision of the perfect wedding. It doesn't mean the person is necessarily neurotic and obsessed--maybe s/he is a professional wedding planner or something--but it sends a bad signal and a lot of folks would reasonably conclude, "Hmm... nah, I'll pass on that one."

As to the tables - I believe those are for spellcasters. To that, I simply ask: do you use power cards or spell cards in your current 3.x/4e/Pathfinder game? This is no different.

Actually it's quite different. Once I learn how a power works in 4E, I seldom have to refer to the book--especially since I make a point of arranging my stats so that all of my powers have the same attack bonus. Likewise, it doesn't take long to learn how your 3.X spells work. Rolling on a chart with every spell would be a big hassle.
 
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I don't quite understood those of you who went from "I'm possibly interested" to "Not my thing,' just because of some funky dice or tables.

I already have more gaming material than I will ever use, and the "D&D space" is especially well served. So a new game has to be really impressive just to get a look in. Requiring funky dice is a big strike against the product, and enough for me to disqualify it.

You don't have to use the funky dice - it is simple enough to use regular dice - or you could even use a dice roller program - if you don't want to buy some new dice.

So, the choices are:

1) Buy new dice that I won't use in any other game
2) Work around the rules
3) Have a laptop at the table

All of this for a game I might like.

No. It's their job to sell the game to me. It is not my job to work around their bad choices.

As to the tables - I believe those are for spellcasters. To that, I simply ask: do you use power cards or spell cards in your current 3.x/4e/Pathfinder game? This is no different.

I don't use these things in 3e. I do use power cards in 4e, but only because the Character Builder automatically produces them for me. But I object to the fact that the Character Builder has become a necessary component for me to play 4e.

Also, the current edition of D&D gets a measure of goodwill purely for nostalgia's sake. Other games do not (including Pathfinder). What's more, that goodwill ends with the current edition - when it hits 5e will be subject to the same criteria as any other game.
 

Into the Woods

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