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Anyone excited for DCC RPG?

frankly, it's also a bit annoying when people are knocking the game because they are not willing to purchase some extra dice.

The whole "funny dice" argument is ridiculous coming from this segment of the games market (which is grounded in funny dice).

If your country's taxes are through the roof, that should not be a reflection on the game or company, I would hope.

I also find it funny that the majority of people here will dish out $40 each month for a hardcover and never use 90% of it, or spend hundreds if not thousands on minis and maps and terrain, or get into a subscription where the company sends you every product they make every month... and these same people complain about $10-30 worth of dice :rollseyes:[...]

You misundertand the problem. I can pay for the dice and I am sure most of the people who complains about them can also. I just don't want the trouble to look for them along a huge set of very similar ones.

Also, I don't get the nostalgia effect. Those are not the weird dice from the time I started playing. As a matter of fact, back in 1981, I loved D&D despite the weird dice. I am probably along minority but playing in a table with five other friends and a single set of dice wasn't practical. I remmember complaining why they didn't went with just convencional dice.
 

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As for the OP and game itself- I was really excited to see this, but once the BETA showed up, I was disappointed. They should have spent more time tidying up the rules, and less time and space on art. I'll wait for the final product and some reviews.

I just read on the Goodman forums that the DCC RPG is being pushed back a few months so they can redo stuff that was problematic during the Beta.
 

frankly, it's also a bit annoying when people are knocking the game because they are not willing to purchase some extra dice.

The OP's original question was: anyone excited about DCC. My excitement has taken hit because of those funky dice, I'd have to jump through some hoops to get them.

If I should like the game the dice wouldn't be a problem, but its chance to be liked is lessened.

And who would be annoyed about this?
 

frankly, it's also a bit annoying when people are knocking the game because they are not willing to purchase some extra dice.

I haven't actually said anything about the quality of the game. Frankly, it could be the greatest RPG ever. But I'll never know, because I'm not even going to check it out.

However, the use of the funny dice does suggest to me that this is almost certainly not the greatest RPG ever. They're a gimmick - the rules could have been written just as well without them, but they've thrown them in, either to sell a bunch of dice or, more likely, just to be different. My patience with gimmicks is sorely limited these days - IME, a product that has to resort to them is generally lacking in other areas.

DCC may be the exception, of course. As I said, I don't and won't know. But my gut tells me otherwise.

The whole "funny dice" argument is ridiculous coming from this segment of the games market (which is grounded in funny dice).

Funny dice that I already have, and in large numbers.

And that's the thing. Back when D&D was new, the argument that it used funny dice was certainly valid. But at this stage, more than 30 years on, pretty much the entire gamer populace already has those dice, and new players can readily borrow a set until they can get their own - which are available cheaply and easily from a whole bunch of stockists.

The same is not true of the other dice. Some gamers do already own a d7, but the vast majority do not. Even of those who do own a d7, how many of them own a whole bunch of them? Because seldom has there been a gamer who is happy with just one of each type of die.

A new game can use the standard polyhedrals in any combination, and people won't blink an eye - the target audience already have them. But a game that requires other dice is requiring an additional expense and an additional hassle, in a world where disposable income is sorely limited and where there are hundreds of other RPGs to play.

It's a bad decision.

If your country's taxes are through the roof, that should not be a reflection on the game or company, I would hope.

Again, it's nothing to do with the quality of the product. But it is a factor in my buying decision - just as I've decided against buying "Tome of Horrors Complete" because the $49 shipping is just too much for me.

Yes, I certainly could afford to buy the dice, and I certainly could afford to buy ToHC. I could even do both. But I have enough RPG material to last me for the rest of my life, so I'd rather spend the money elsewhere.

I also find it funny that the majority of people here will dish out $40 each month for a hardcover and never use 90% of it, or spend hundreds if not thousands on minis and maps and terrain, or get into a subscription where the company sends you every product they make every month... and these same people complain about $10-30 worth of dice :rollseyes:

It's possible that DCC just hit at the wrong time for me. My spending on RPGs has dropped dramatically in the last few years - I won't buy a book unless I know I'm going to use it soon, and I won't buy anything for a game unless I know I'm going to run it.

My only ongoing RPG expense is a subscription to the Pathfinder Adventure Path product, and even that may well be ending with the newest path. (I may buy "Black Crusade" if it is ever released.) I have spent thousands of pounds on minis and paints and books... but those days are gone now.

I've reached a point where I just don't need more stuff. In fact, I've found that stuff is a distraction - most games play best with one rulebook, character sheets, dice, pencils and spare paper, and nothing else. So Goodman, or WotC, or Paizo, or anyone else really need to sell me on their new game if they want me to buy. In this instance, Goodman successfully unsold me on their product.
 


I haven't actually said anything about the quality of the game. Frankly, it could be the greatest RPG ever. But I'll never know, because I'm not even going to check it out.

However, the use of the funny dice does suggest to me that this is almost certainly not the greatest RPG ever. They're a gimmick - the rules could have been written just as well without them, but they've thrown them in, either to sell a bunch of dice or, more likely, just to be different. My patience with gimmicks is sorely limited these days - IME, a product that has to resort to them is generally lacking in other areas.

DCC may be the exception, of course. As I said, I don't and won't know. But my gut tells me otherwise.

So you aren't going to check the game out because of the hassle of buying some dice and the cost of shipping, yet you can check the game out for free by clicking on a little link on a website to get the beta...

It's a bad decision.

Your bias is showing - it isn't a bad decision. Its a decision you don't happen to like - big difference.
 

They are using the funky dice for the same reason they are using monsters that we as players have never seen before (nothing but new monsters)

Who remember's their first fight with a mimic? A troll? A grick?

Who remembers being a younger kid and counting the sides of a die to make sure its the right one?

The idea is to not be a retro clone with rules but rather with feeling, the unknown of fighting the monsters, the randomness of spells, the dark twist path of life. The dice are not about the rules at all, and you're right, they could take those dice out, and there are many games who have done that, the point of them is to take you back to when you rolled your first d20.
 


They're targetting a niche of a niche, and are using a gimmick that has verifiably lost them sales. That sure doesn't sound like a good decision to me.

*shrug* All depends on what they're trying to achieve. This game is clearly aimed at the grognardiest of grognards, and anyone else is invited to move on (just read the first page). It's not going to make them a lot of money, but if you want to make a lot of money the RPG business is no place to be.

Personally, I share your feelings on the gimmickry. I've got as much nostalgia for the Good Old Days as the next D&D old-timer, but I don't kid myself I can re-create the experience of my first game. Some things only happen once. I'd rather mine the Good Old Days for stuff I still find good twenty years later, and let go the rest.
 

Into the Woods

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