1001 Words players should know

SnowleopardVK

First Post
I think it's in the Pathfinder Gamemastery Guide that there's a list of words GMs should know. Perhaps other editions and systems have similar things, but I don't have those books. I think players should have the same sort of thing, a list of useful words to know. My current group is pretty good about not stalling the game to ask what words mean (it's an online game so they might just be Googling them), but I know of some people who have horrible vocabularies.

One of my roommates also plays D&D. I've yet to actually run a game with her, but I know I would have a horrible time of having to dumb down my words. Even in casual conversation I have to speak differently to her than I normally speak, and describing a fantasy situation would just be way too much.

So. Lets think of words players should know but frequently don't.

1 & 2. I've taken the time to teach quite a few people that "Naive" and "Knave" are NOT the same thing. That particular mistake is a pet peeve of mine. >_>
 

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So...to whit we have:

1. Naive
2. Knave
3. No
4. Please
5. Thank you (does that count as two words?:erm:)

Let's see...what else, what else...

6. Eviscerate
7. Sarcophagus (and the plural, sarcophagi ;)
8. Bipedal
9. Arachnid
10. Nocturnal
11. Seneschal
12. Castellan
13. Pastoral (DM: "No, I do not mean it's in soft powdery colors.")
14. Cairn
15. Barrow
16. Radius (and Diameter, for that matter)
17. Citadel
18. Falchion
19. Claymore
20. Polearm (and pretty much every single type thereof)
 






I'd toss in "regardless" and "irrespective" if they banish "irregardless." Not an RPG term, per se, but they can break the flow of a session.
 

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