Balesir
Adventurer
Yep, understood - and I'm fine with that; each to their own. I just let my frustration show, somewhat, in my previous post, but having found a system that really works for me, for a specific playstyle, I despair to see folks trying to bury it just because it's not the D&D they want. I am the converse of you, I guess; I would find 4E a thoroughly worthwhile system if it was not called "D&D". And, right now, that (unavailable) option looks to have a lot of advantages to it.I don't know. For me the problem is I like the first three editions, it is a great go-to fantasy game, and I really don't like the 4th edition. I just want to see something like the old product back. Even if 4E wasn't part of the D&D line, it wouldn't appeal to me. Just not my cup of tea.
Sure. I'm not sure how "narrow" the band is, but it's clear that some folk were turned off by "gamist D&D".It just feels like they focused the product to the point where a lot of the existing customer base got turned off (but a narrow band was really into it). It is their call and I don't think they owe me anything as a consumer. But that doesn't mean I can't have an opinion on which edition of D&D I like and where I would like to see them go.
I honestly don't think that's feasible. 3.X came as close as D&D has ever got to being "gamist capable" before 4E came along. Arguably it is a system capable of being "interpreted" or "modified" to suit a range of agendas/styles. The problem is, having seen 4E, I would never go back. 3.X just has no remaining "USP" for me - what I was using it for, 4E has bettered in every way. For those using it in different ways, this is far from true, of course.To some extent I agree with this. But I think 4E went too far. Is just too inspired by things like GNS theory. I don't want a "coherent" D&D system. I want one that appeals to a broad range of tastes.
I think the simultaneously best and worst WotC could achieve is to produce a "focussed" game for Sim Fantasy much as 4E is "focussed" for Gamism. No really sweet Sim fantasy model exists, so far - some come close (and are definitely better than D&D in any edition), but the "killer app" has yet to appear. This would be the "best" wotC could do because it would please those hankering for Sim just as 4E pleases those hankering for Gam; but it would simultaneously be the "worst", since those customers would never be able to go back to a compromised system, either!