Hidden Sniper gets you Combat Advantage vs targets against whom you have concealment. That's +2, not +1.
I think he was commenting on Expertise actually.
What is that acronym?
Dual Implement Spellcaster
Hidden Sniper gets you Combat Advantage vs targets against whom you have concealment. That's +2, not +1.
What is that acronym?
Dual Implement Spellcaster
Doesn't that one have a Dex prereq?
Sure does.
Just as a note, check your sheet. I think your ability scores are a bit off for level 2. Maybe get someone to run this through CB and check the math.
My DM is pretty flexible so Dark Sun or any other official source material is available.
Well, besides the fact you don't have the Dex prereq, it looks like a bad bargain. At best, you'd get is 2d6 damage, probably less. You'd be much better off with a Wizard or Psion attack power. Magic missile, for instance, has great range, decent damage, and autohits.
I wouldn't compare an assassin multiclass to a wizard or psion multiclass -- for damage, the Assassin multiclass is -far- better. Remember, you're using minor actions to place shrouds, not your standard action -- so you're going to be placing two shrouds (probably both on the same target) per combat, getting an average of 6 extra damage per combat (and it does go up with level). Whereas on a turn you use a wizard or psion attack power, your typical damage output goes -down-, particularly if you don't have the stats for it (certainly this is true for magic missile, which has utility uses, but still).
I wouldn't compare an assassin multiclass to a wizard or psion multiclass -- for damage, the Assassin multiclass is -far- better.