DnD_Dad
First Post
In my campaigns I only have a few divisions of class.
1.)slaves-lowest level no income provided to them beyond a few GP a year at most.
2.)peasants-not slaves but not that much better off. Miners, Wood cutters, hunters, ingredient gatherers, Land owners (5-12 acre farm with minimal provisions.) They are taxed by the local lord 30-40% of entire production in coin and the local religious authority demands tything of at least 10% in the same way. After that all money is used for the farm(seed, feed, tools, etc.). After that, even if they break even, they have very minimal spending money for anything that isn't beyond survival.
3.)experts - brewers, soldiers, smiths, merchants, etc. - these people are the beginning level for spenders. They make a weekly or monthly wage in GP per month based on skill level.
4.)master level- guild masters, school masters, stable masters, etc. These are the people that the experts go to learn and deal with true sources of their selected professions. These people make significantly more money per month than the people they train. I estimate a wizard school would charge 100s in GP per month for a student and would house many students at any time. 1000s GP per month.
5.)Lords-they control the money of the economy. Nuf said.
I try to keep this in mind when running a campaign and it gives my NPCs more feeling and makes them goal driven and believable. It make not work for everyone, but it's what I do.
Cheers
1.)slaves-lowest level no income provided to them beyond a few GP a year at most.
2.)peasants-not slaves but not that much better off. Miners, Wood cutters, hunters, ingredient gatherers, Land owners (5-12 acre farm with minimal provisions.) They are taxed by the local lord 30-40% of entire production in coin and the local religious authority demands tything of at least 10% in the same way. After that all money is used for the farm(seed, feed, tools, etc.). After that, even if they break even, they have very minimal spending money for anything that isn't beyond survival.
3.)experts - brewers, soldiers, smiths, merchants, etc. - these people are the beginning level for spenders. They make a weekly or monthly wage in GP per month based on skill level.
4.)master level- guild masters, school masters, stable masters, etc. These are the people that the experts go to learn and deal with true sources of their selected professions. These people make significantly more money per month than the people they train. I estimate a wizard school would charge 100s in GP per month for a student and would house many students at any time. 1000s GP per month.
5.)Lords-they control the money of the economy. Nuf said.
I try to keep this in mind when running a campaign and it gives my NPCs more feeling and makes them goal driven and believable. It make not work for everyone, but it's what I do.
Cheers