People often confuse "evolution" with "improvement".
Things evolve all the time. And the vast majority of those evolutions turn out to be failures.
Ahh, but the post I was following stated that 3E "changed pretty much every single mechanic from 2e". So, it would appear, the connection to Gary and Dave's first silly notion is long lost.If there are gamers who appreciate and prefer some evolution of Gary and Dave's first silly notion about dragons and dungeons...
Ahh, but the post I was following stated that 3E "changed pretty much every single mechanic from 2e". So, it would appear, the connection to Gary and Dave's first silly notion is long lost.
And, really, when you get back to that you get back to defining terms down to the point that they don't mean anything. All through my 20s I played GURPS and had no interest in 2E because I considered it a pretty weak game. Was I playing an evolution of Dave and Gary's notion? I think so.
Also, the idea of "success" is much more complex than you suggest. If two new players love a new version, but five other don't and the overall fanbase contracts or even just doesn't grow fast enough, then that is still fair to call a failure, individual anecdotes not withstanding.
I mean the fact you include GURPS (and frankly lets be generous and say RPGs) as part of that legacy speaks to it transcending mechanics and really being about goals.
I think the changes made to the brand were designed NOT in an altruistic effort to increase the fun of a select group of people on the assumption that those lost would just find something else. I think the changes to the brand were designed to increase the fan base.Part II
Success is very simple, I think, if you pick a certain context and define success by their accepted parameters. I don't know if I believe in any sort of 'universal' success.
I get the feeling you're looking at success from a marketing and profit growth standpoint as it pertains to a singular brand, D&D, in your example. In that instance, you got me. I have no idea. That, as everyone loves to point out, requires sales figures. We all have our hunches and that's honestly fine. All I can say to that is I enjoy the game, others enjoy the game, I know of new players who have become gamers through my edition of choice, I'm excited for the future of my edition, I'm actively working on contributing to it, and all of those to me are successes. I imagine the OSR crowd feels the same with their edition, and PF with theirs, and GURPs and SW and Savage Worlds theirs.
I would like to close out by saying I honestly do enjoy our disagreements hehe.
I didn't realize that what you were actually saying all this time was that people who switch editions aren't pure/orthodox/fundamentalist/worthy enough. I guess that explains why you seem to struggle with the idea that many gamers aren't necessarily crusading converts to the edition that they're playing, even if they enjoy it.
Let me try this one more time, and see if you can't try reading my post without inserting words that I didn't write into it...
Why would you (or anyone) prefer WotC to make "D&D 5e" instead of "WotC's new FRPG"?
It's the answer to that question that I don't understand.
Let me try this one more time, and see if you can't try reading my post without inserting words that I didn't write into it...
Why would you (or anyone) prefer WotC to make "D&D 5e" instead of "WotC's new FRPG"?
It's the answer to that question that I don't understand.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.