Jimlock
Adventurer
Whereas I have exactly the opposite point of view.
Meaning?
I say this because it allows for metagame thinking...
"oh...he hit me with a 7? This means he's no less than...."
Whereas I have exactly the opposite point of view.
Meaning?
I say this because it allows for metagame thinking...
"oh...he hit me with a 7? This means he's no less than...."
The players are much more constrained in data flow compared to their characters. The players get a 2-second verbal description and perhaps a tactical layout. The characters have the full range of sensory input coupled with potentially deep professional experience.
If you have players prone to metagame thinking, you'll get that thinking no matter how you roll the dice. Put those same players in a highly secret game with lots of fudge, and they will "game" the DM. Meaning, they'll start studying reactions, body language, etc. to gain their information.
The key is that there is nothing inherently wrong with metagaming.
IMO, it's the DM's job/obligation to provide all this necessary info through his storytelling. Talking about immersion.
There are enough calculations already that bog the game down.
As I player, I want my DM to describe me what my character sees, feels, listens and perceives, I don't want to calculate numbers so as to picture the evasive maneuvers of my enemy.
As a DM, I want my players to get into the story, into the battle, not just sit there like accountants trying to figure out what the numbers mean on their own.
I guess it depends on how you want your game. No disrespect intended, it is a matter of taste.