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Special Conversion Thread: Plants


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Spells/day: 6/8/7/7/7/7/6/6/6/6; save DC 15 + spell level). The save DCs are Charisma-based.

Putting it together...

Spells: The Tree of Wailing Souls can cast arcane spells as a 20th-level sorcerer. It knows all spells from the sorcerer/wizard and cleric spell lists, as well as other spells absorbed from creatures whose souls it traps (see XXX ability) or at the DM's discretion.

Spells/day: 6/8/7/7/7/7/6/6/6/6; save DC 15 + spell level). The save DCs are Charisma-based.
 



Starting briefly:

Soul Absorption (Su): If a creature's blood spills onto the ground containing the Tree of Wailing Souls's roots, that creature's soul is absorbed by the Tree upon death if it is on the same plane as the Tree. This ability functions as the trap the soul spell, with the following exceptions.... bit about cutting off the fruit, adding to spell list, include anything about Outsiders, remove curse (or maybe a different spell) before death prevents...
 

Starting briefly:

Soul Absorption (Su): If a creature's blood spills onto the ground containing the Tree of Wailing Souls's roots, that creature's soul is absorbed by the Tree upon death if it is on the same plane as the Tree. This ability functions as the trap the soul spell, with the following exceptions.... bit about cutting off the fruit, adding to spell list, include anything about Outsiders, remove curse (or maybe a different spell) before death prevents...

Well, it's a start.

We need a radius for the roots (300 ft., if I remember the original accurately).

Make it clear that the soulbound victim could be anywhere on the same plane as the tree for their soul to be trapped. Which is nasty.

Saving throw at some stage? Like trap the soul, I suppose.

Does the victim save when their blood touches the ground, when they die, or both?
 

300 ft radius for the roots sounds right.

I'm not sure the original text requires a save, but I'd be inclined to make the save at death (to negate). I'm also not certain if remove curse or even break enchantment is high enough level to counteract this. What do you think?
 

300 ft radius for the roots sounds right.

I'm not sure the original text requires a save, but I'd be inclined to make the save at death (to negate). I'm also not certain if remove curse or even break enchantment is high enough level to counteract this. What do you think?

There's no mention of a save, but I'd be inclined to add one. Might as well make it apply at the point of death, but I reckon it ought to be a pretty tough Will save.
 

Into the Woods

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