As Bell warns the others the attack begins. The human shadow statue moves forward then stops for a moment before unleashing a torrent of blows to the allies around it. The hafling shadow statue, in unison with the human does the same to the allies on the other side. The hafling moves with blinding speed inflicting brutal wounds to many of the allies surrounding Rocco. As the hafling returns to it's original position the human moves quickly, Damen Bane moving to a location just west of the main group. As if waiting for the hafling to finish, the human unleashes a flurry of blows as well, battering the group with much more powerful blows. The human returns to it's original location as well. The group of adventurers stand in disbelief at what just occurred, then rally to counter attack...
Everyone up...including Bell...
[sblock=Mechanics]
Heroes turn:
Quan:
Nementah:
Primera:
Halleck:
Skalisss:
Raijin:
Rocco:
Vimak:
Bell: Song of Defense: +1 AC bonus to JK, Earth, DB, Phoenix, Rajin and Vimak, Triggers None
Earth:
Total Damage to Enemies:
None
Baddies turn:
Hafling Shadow Statue:
Attack: Steel Slipstream 1d20+16 for 2d4+8+5 ongoing posion damage (save ends) vs AC
Raijin:
Hit for 11 + 5 ongoing poison damage (save ends)
Quan:
Hit for 13 +5 ongoing poison damage
Halleck:
Hit for 14 +5 ongoing poison damage (save ends)
Skalisss:
Miss
Primera:
Miss
Rocco:
Hit for 13 + 5 ongoing poison damage
Human Shadow Statue:
Double move to N13
AP: Steel Slipstream 1d20+16 for 2d8+8 plus 1d8 fire damage vs AC
Phoenix:
Miss
Vimak:
Hit for 27
Raijin:
Hit for 19
Quan:
Hit for 23
Halleck:
Hit for 21
Skalisss:
Hit for 24
Total Damage to Allies:
Quan: 36 +5 ongoing poison damage (save ends)
Skalisss: 24 damage
Halleck: 35 +5 ongoing poison damage (save ends)
Raijin: 30 +5 ongoing poison damage (save ends)
Vimak: 27 damage
Rocco: 13 +5 ongoing poison damage (save ends)
[/sblock]
[sblock=Stats]
[sblock=Please ignore as this needs to be updated]
Party:
(Need to be Edited)
Nementah:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 44/61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1
Primera:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 13/13
Vimak:
Defenses: AC 22 Fortitude 19 Reflex 18 Will 20
HP: 43/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1
Rocco:
Defenses: AC 23; Fortitude 20, Reflex 18, Will 19
HP 19/61, Bloodied 30, Surge Value 15+1, Surges left 10/12: AP 1/1
Skalisss:
Defenses: AC:26 Fortitude:21 Reflex 18 Will 21
HP: 37/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1
Halleck: Marked
Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20
HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1
Raijin:
Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20
HP: 31/56 THP: Resist 1 Bloodied 26, Surge Value 13, Surges left 5/6 AP: 1/1
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Quan:
Defenses: AC 21, Fortitude 16 Reference 20, Will 17
HP: 34/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1
[/sblock]
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 150/150 THP: Bloodied 75 AP: 0/1
[/sblock]
[sblock=Enemy Information]
Hafling Shadow Statue:
HP 200; Bloodied 100
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Dagger (standard, at-will)  Weapon
+16 vs AC; 2d4+8 damage +5 ongoing poison damage (save ends)
Dagger (standard, at-will)  Weapon
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d4+8 +5 ongoing poison damage (save ends) damage and slide 1.
After all attacks are complete, hafling shifts to any square in the blast.
Human Shadow Statue
HP 200; Bloodied 100
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
ooc: I have some other stuff to edit in this post, but it not enough to prevent you from starting your counter attacks. This is a big battle with 14 allies posting attacks. Please list in detail what your attack does and if you have any triggered attacks (Halleck and Rocco have some already). I am going to make mistakes since I'm still new to the dm thing. Please point them out and I'll fix them as quickly as possible. Even with the mistakes, the alternative is sitting in the tavern with nothing to do.

Rocco owes all of you multiple rounds of beverages if and when everyone makes it back to the tavern.