Jarel-karn engage the human, but he evade easily the strike.
"The sewer water and the trial really rusted me... He, big guy, you fight me!"
[SBLOCK=OOC]
Move: Walk to N12
Standard: Booming Blade vs AC on Human (1d20+15=19, 1d8+8=14, 1d6+8=9)
Minor: Aegis of Shielding[/SBLOCK]
[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.
1)
Trigger: A marked enemy
hit any ally within 10 squares
Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.
2)
Trigger: A creature you have marked with your Aegis of Shielding
target you and at least two allies with an attack.
Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7.
3)
Trigger: An enemy
hit in melee any ally within 5 squares, is within 5 squares of another enemy and Jarel-karn is not in melee against a melee enemy.
Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.
4)
Trigger: An enemy
hit any non-defender ally within 10 squares or Jarel-karn
Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.
5)
Trigger: An enemy
hit in melee any non-defender ally within 2 squares
Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]
[Sblock=Jarel-karn]
Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 0; Bloodied 41; Surge-Value 21; Surges Per-Day 13/13
AC 27; Fortitude 22; Reflex 21; Will 19
Speed 6
Action Points: 1
Current Effects: None
Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage
Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo
Powers
[ ]
Aegis of Shielding
[ ]
Booming Blade
[ ]
Ligthning Lure
[ ]
Promise Storm
[ ]
Guardian Counter
[ ]
Ligthning Clash
[ ]
Dimensional Vortex
[ ]
Echoes of Sword Magic
[ ]
Channeling Shield
[ ]
Armathor's Step
[ ]
Dimensional Thunder
[ ]
Lingering Ligthning
[ ]
Blade Bolt
[ ]
Leather Armor of Aegis Expansion +2 [E]
[ ]
Periapt of Cascading Health [E]
[ ]
Warded Vambraces [E]
[ ]
Boots of Fencing Master [E]
[ ]
Corellon's Boon of Arcane Might [Sword Burst] [E]
[ ]
Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]