[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Quan: kills hafling
Nementah:
Primera: Hit 14: hafling shadow
Halleck: Hit 9: Human shadow: -2 to attack rolls TENT
Skalisss: Close burst 3 Sacred Circle and armor power
Raijin:
Rocco: Hit 56: hafling shadow
Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks.
Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)
Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up
Jarel-karn: miss human
Damen: Hit 29 on human shadow
Phoenix: Hit 19 on hafling shadow
Total Damage to Enemies:
Hafling Shadow: Dead
Human Shadow: -57 hp, prone, -2 to attacks
Baddies turn:
Hafling Shadow Statue:
Attack: Steel Slipstream 1d20+16 for 2d4+8+5 ongoing posion damage (save ends) vs AC
Raijin:
Hit for 11 + 5 ongoing poison damage (save ends)
Quan:
Hit for 13 +5 ongoing poison damage
Halleck:
Hit for 14 +5 ongoing poison damage (save ends)
Skalisss:
Miss
Primera:
Miss
Rocco:
Hit for 13 + 5 ongoing poison damage
Human Shadow Statue:
Double move to N13
AP: Steel Slipstream 1d20+16 for 2d8+8 plus 1d8 fire damage vs AC
Phoenix:
Miss
Vimak:
Hit for 27
Raijin:
Hit for 19
Quan:
Hit for 23
Halleck:
Hit for 21
Skalisss:
Hit for 24
Total Damage to Allies:
Quan: 36 +5 ongoing poison damage (save ends)
Skalisss: 24 damage
Halleck: 35 +5 ongoing poison damage (save ends)
Raijin: 30 +5 ongoing poison damage (save ends)
Vimak: 27 damage
Rocco: 13 +5 ongoing poison damage (save ends)
[/sblock]
[sblock=Stats]
[sblock=Please ignore as this needs to be updated]
Party:
Nementah:
HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 65/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 78/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 65/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin:
Quan:
Bell:
HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 83/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
[/sblock]
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 150/150 THP: Bloodied 75 AP: 0/1
[/sblock]
[sblock=Enemy Information]
Hafling Shadow Statue:
HP 200; Bloodied 100
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Dagger (standard, at-will)  Weapon
+16 vs AC; 2d4+8 damage +5 ongoing poison damage (save ends)
Dagger (standard, at-will)  Weapon
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d4+8 +5 ongoing poison damage (save ends) damage and slide 1.
After all attacks are complete, hafling shifts to any square in the blast.
Human Shadow Statue
HP 200; Bloodied 100
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
Speed 6
Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
[/sblock]
ooc: [MENTION=73730]johnmeier1[/MENTION]: Raijin up, the bad guys
ooc: [MENTION=59043]Walking Dad[/MENTION]: Vimak's attack hits since human shadow was prone prior to Vimak's attack. So that provokes an OA as soon as Human Shadow attacks.