[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

OOC:
[MENTION=24380]Neurotic[/MENTION]: the original subtraction of 34 hp was by me, thinking that it was the amount Rocco originally did on the hafling

[MENTION=6667844]everyone[/MENTION]: to avoid confusion I've given the active shadow statues a different color icon (See Map)


As the hafling falls from the arrow of the hunter, it's body is consumed by shadows, then vanishes from sight. Meanwhile, vigor and power surge into the human shadow as it's eyes now burn with brighter intensity. In addition, the dwarf now comes to life with a great axe now materializing in it's hands.

OOC:
Dwarf shadow doesn't attack until the rest of the allies finish their first attack, but it can be attacked until then.

Vimak, Phoenix and Raijin up
 
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The drow slides up next to the young looking Bell. He casually aims his crossbow and fires—the bolt expertly passing underneath Phoenix's outstretched implements as she casts her spells. It hits the creature square in the chest. Its good to have friends to provide distractions. But you seem a bit unprotected out here, my lady. He winks as he flips his wrist to reload his weapon.
OOC: Tactical Trick to move next to Bell, gaining CA vs any target w/ an ally adjacent. Attack Human w/ Backstab:
[sblock=Damen]Damen Bane—Male Drow Outlaw Thief 8
Initiative: +16, Passive Perception: 19, Passive Insight: 14
AC: 23, Fort: 17, Reflex: 24 Will: 20 — Speed: 6
HP: 59/59, Bloodied: 29, Surge: 14, Surges left: 7/7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick

Backstab x2
Surprise Strike
Cloud of Darkness
Agile Footwork
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 
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"Hey, hardhead," Halleck called, pointing at the human with his sword. "Is that the best you've got?"

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Readied Target: half-elf statue
Readied Attack: 1d20+14=24
Readied Damage: 1d8+8=9
(This was brash assault, but since this statue is not moving yet, I assume it didn't counter attack me)

Move: NA (+1 to AC / Ref)
Minor:
Standard: Vicious Mockery

  • Target1: Human Statue
  • Attack1: 1d20+12=26 vs Will
  • Damage: 1d6+7=8
  • Effect: the target takes a -2 penalty to attack rolls until the end of your next turn
[sblock=ignore]

  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


REMOVE WHEN USE BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18

Defenses:

AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 65/65, THP: 0/8 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Harmonic Spellblade Longsword 1d8+8
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage

Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.

[/sblock]
[/sblock]
 

OOC:
Vimak up. I'll give one more day, then I'll RP. This encounter is not meant to be a long one.

I've fixed the map now so that everyone can edit. There were some players who couldn't edit. Please try now to see if it works.
 

Vimak Stonecarver, Goliath Runepriest 8

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)


Vimak swings his halberd at the blackish human shape, glowing runes allowing him to target the creatures very being than just it's body.

[sblock=ooc]
sorry, was travelling without internet connection.
is there an ally HP summary? Helps to decide if I should use a healing ability.

standard: Word of Befuddlement (destruction) vs Human statue
if it was a hit: The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice. (Vimak will do it himself, not knowing most around him...)

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 16 Insight: 21 Normal Vision
AC 25 Fortitude 21 Reflex 19 Will 21
Initiative: +6
Hit Points: 65 / 65 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 11 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light

Condition:

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


Runestate (Protection)
adjacent allies have resist all 2


[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

[/sblock][/sblock]
 
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[sblock=DM Notes: Please Ignore]



[sblock=Mechanics]

Heroes turn:
Quan: kills hafling
Nementah:
Primera: Hit 14: hafling shadow
Halleck: Hit 9: Human shadow: -2 to attack rolls TENT
Skalisss: Close burst 3 Sacred Circle and armor power
Raijin:
Rocco: Hit 56: hafling shadow
Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks.
Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)
Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up
Jarel-karn: miss human
Damen: Hit 29 on human shadow
Phoenix: Hit 19 on hafling shadow



Total Damage to Enemies:
Hafling Shadow: Dead
Human Shadow: -57 hp, prone, -2 to attacks

Baddies turn:
Hafling Shadow Statue:
Attack: Steel Slipstream 1d20+16 for 2d4+8+5 ongoing posion damage (save ends) vs AC

Raijin: Hit for 11 + 5 ongoing poison damage (save ends)
Quan: Hit for 13 +5 ongoing poison damage
Halleck: Hit for 14 +5 ongoing poison damage (save ends)
Skalisss: Miss
Primera: Miss
Rocco: Hit for 13 + 5 ongoing poison damage

Human Shadow Statue:
Double move to N13
AP: Steel Slipstream 1d20+16 for 2d8+8 plus 1d8 fire damage vs AC

Phoenix: Miss
Vimak: Hit for 27
Raijin: Hit for 19
Quan: Hit for 23
Halleck: Hit for 21
Skalisss: Hit for 24



Total Damage to Allies:
Quan: 36 +5 ongoing poison damage (save ends)
Skalisss: 24 damage
Halleck: 35 +5 ongoing poison damage (save ends)
Raijin: 30 +5 ongoing poison damage (save ends)
Vimak: 27 damage
Rocco: 13 +5 ongoing poison damage (save ends)


[/sblock]

[sblock=Stats]
[sblock=Please ignore as this needs to be updated]
Party:

Nementah:
HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1

Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
HP 65/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1

Rocco:
HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1

Skalisss:
HP: 78/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1

Halleck:
HP: 65/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1

Raijin:

Quan:

Bell:
HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1

Jarel-Karn:
HP 83/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1

Damen:
HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1

Earth:
HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1

Phoenix
HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1

[/sblock]


Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1

Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 150/150 THP: Bloodied 75 AP: 0/1

[/sblock]

[sblock=Enemy Information]
Hafling Shadow Statue:
HP 200; Bloodied 100
 AC 24; Fortitude 21, Reflex 23, Will 22
 Saving Throws +2
 Speed 6
 Action Points 1
Dagger (standard, at-will)  Weapon
+16 vs AC; 2d4+8 damage +5 ongoing poison damage (save ends)
Dagger (standard, at-will)  Weapon
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit

Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.

Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d4+8 +5 ongoing poison damage (save ends) damage and slide 1.
After all attacks are complete, hafling shifts to any square in the blast.


Human Shadow Statue
HP 200; Bloodied 100
 AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
 Speed 6
 Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage

Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit

Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.

Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.
[/sblock]

[sblock=map]
Map
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
[/sblock]


ooc: [MENTION=73730]johnmeier1[/MENTION]: Raijin up, the bad guys

ooc: [MENTION=59043]Walking Dad[/MENTION]: Vimak's attack hits since human shadow was prone prior to Vimak's attack. So that provokes an OA as soon as Human Shadow attacks.
 
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OOC: Orsik is my runepriest :)

[MENTION=59043]Walking Dad[/MENTION]
[sblock=Word of Beffudlement]
Word of Beffudlement (Standard; encounter) ✦ Divine, Runic, Weapon
+12 vs AC; Hit: 4d6+6 damage
Destruction
Before TENT after first ally hits the target, the target makes MBA vs enemy of Orsik's choice as a free action.
Protection
Until TENT the target has -5 penalty to attacks against Orsik's allies whoe aren't adjacent to it.
[/sblock]

Didi you mean
[sblock=Symbol of the Wrath Reversed]
Symbol of the Wrath Reversed (Standard; encounter) ✦ Divine, Healing, Runic, Weapon
+12 vs AC; Hit: 2d6+6 damage
Destruction
Target's first attack during it's next turn provokes OA from Orsik or one ally of his choice
Protection
If the target makes any attack during it's next turn, Orsik and each ally within 3 squares of the target regains 3 hp

[/sblock] ?
 


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