WoW Imitates 4e?

I'm not talking about current 4e=WoW troll-lols(which I am well acquainted with, thank you), but rather a new surge in their popularity that I predict when/if this new system in WoW rolls out in which trolls don't realize the new system in WoW is new, but assume it pre-dates 4e, and thereafter accuse 4e of copying something it did first.

But it's not funny now, because I had to explain it.

It was never funny in the first place....
 

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Remind anyone of 4e's power system? At prescribed levels, you make a discrete choice from a short list of balanced but diverse options.

Not really. It reminds me of the Diablo games, also by Blizzard, which used that sort of scheme well before 4e. It isn't like this wasn't already in Blizzard's bag of tricks.
 


The most WoW-esque thing any of my groups has pointed out is the fairly rigid role mechanics for classes...there's a CLEAR DPS/Tank/Control/Heal analogue, one that wasn't always present in early D&D.

But I'm not too surprised that videogames are mimicking D&D. They've been doing it since 1980 at least (mind flayers in the original Final Fantasy!). They've continued to do it.

"Healing based on attacking" is a difficult proposition for D&D, but I bet it's a smoother transition for the WoW crowd. Perhaps because people accept all sorts of meaningless mechanics in videogames. For D&D, I'd almost prefer two different actions (standard: attack; minor: buff/heal of some sort) for that.

But eh. Blizzard folks are CLEARLY D&D players, so its a nice little mechanical feedback loop. :)
 


Not really. It reminds me of the Diablo games, also by Blizzard, which used that sort of scheme well before 4e. It isn't like this wasn't already in Blizzard's bag of tricks.

To clarify a bit, Diablo II had skill trees, which WoW's current talent system is a clear descendant of.

The thing that makes the new talent system look different from the skill trees, and more like 4e's powers to me, is that they've gotten rid of the tree. Your later choices are independent of your earlier ones. Just as in 4e, selecting a particular encounter at level 1 doesn't lock you out of other options later on, and no later options have pre-requisites of specific choices.
 

Being a Wow player I can't see Wow copying 4E structure on Pandaria.

On a side note, the thing in 4E i find more closer to Wow isn't tank/healer/dps... it's the elemental's visual style.
 

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