WoW Imitates 4e?

How come they don't get Edition Wars?

Because everyone that plays WoW is in agreement that Blizzard always makes well-thought-out decisions and even if the change is large and scary, ultimately it will lead to a better game experience for everyone.

Ha, just kidding! Any time Blizz changes anything, people come out of the woodworks to complain about the changes and how they're going to quit WoW. They disappear a few weeks later, and come back out to complain again when Blizz changes the thing they'd complained about again.

See also: people who complain about "the new Facebook", while still being part of groups that complained about the last three "the new Facebooks".
 

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Because everyone that plays WoW is in agreement that Blizzard always makes well-thought-out decisions and even if the change is large and scary, ultimately it will lead to a better game experience for everyone.

Ha, just kidding! Any time Blizz changes anything, people come out of the woodworks to complain about the changes and how they're going to quit WoW. They disappear a few weeks later, and come back out to complain again when Blizz changes the thing they'd complained about again.

See also: people who complain about "the new Facebook", while still being part of groups that complained about the last three "the new Facebooks".

:) Haven't been near it in years - tend to lose the will to live if I slay and shop too often.
 

How come they don't get Edition Wars?

Because, and this has been stated in other, similar threads (e.g., why don't players of game X have edition wars?), you aren't paying close enough attention.

There are *huge* raging arguments over whether or not Blizzard is selling out to the "casualz," or how Expansion X ruined the game, or how the change to ability Y is making me quit*, or "Nerf Death Knights / Buff Rogues / Damn Frost Mages" etc.

The WoW community is just as cantankerous, and has just as many fights, as the D&D community.

Fake Edit: Preach it, [MENTION=1154]Asmor[/MENTION].

* Seriously. In early WoW, the Forsaken (undead) race had an ability called "Will of the Forsaken." It allowed you to be temporarily immune to crowd-control abilities - stuns, and the like. It was exceptionally powerful in PvP and was, at one point, radically changed. Now, 6 years on, "Will of the Forsaken Nerf" is still an option you can pick on Blizzard's "Why are you quitting?" survey.
 

In fact, there IS edition wars.

Vanilla vs TBC vs Wotlk vs Cata players. All of them saying their favorite patch was the better.

Everybody knows that vanilla's Alterac Valley was the best, I swear! :P
 

I say let them have the the Forsaken back - never had a problem with uber-races since a player used obscure sub-book W, routine 127ii to persuade me it'd be cool if he played a Beholder. The fun I had with that thing and a few weather control spells :devil: XP for the memories!
 

It's reminiscent of NPCs in Diablo I and Diablo II, since that's what it's supposed to be, both of which predate Aion by years.
Sure, I'm aware of that. But I was more getting at the point that what I saw in the preview (the mount, as well as the pandaren start area) is all made to be very pretty and similar to the style that most Korean/Chinese MMOs go for.

People have been insane for Pandaren since Warcraft III.
Well, Chen Stormstout... really cute, for sure. But actually adding them in to WoW has been rather polarized. For those that think the Pandaren are super-cute, I imagine they have the little vanity pet brewmaster and high hopes of one day getting them as a playable race. Others, though, saw the Pandaren as a groan-inducing "why we gotta cater to the kids?" thing. (Incidentally, I'm on the "heck yes Pandaren!" side, I think they're adorable).

This is the first time I've seen someone complain that there was too much leveling content in Cataclysm. When the five-level increase appeared on the screen at Blizzcon, there was very definite grumbling in the audience around me.
IMO it would've been better to spread it out over 10 levels. It's not the content that I was complaining about, it's the relative speed of those last levels compared to earlier levels. Levels come so quickly early on (too quickly), then it slows to a glacial pace. And it's just a feeling, which I've heard many people endorse with me.

And the audience erupted with applause at the news flight would go back to how it was in Outland and Northrend when those were the current expansions.
I've heard this also, and honestly I'm kinda gobsmacked by it.

We don't, but all of the art assets are done, the newbie zone (the back of a giant turtle) is done, and there's been a first pass on talents of every class. I've been in the alpha or beta for each era of WoW, and this is the furthest along they've ever been at this point. I'd bet on beta early in 2012 and the game being released in late spring or early summer.
That soon? Interesting. I was in the beta for Cataclysm, but not for this. Then again, I quit about 6 months ago because my guild started losing people to the beta for SWTOR.
 


I didn't start playing WoW until after I played in a D&D 4E campaign. The first thing I thought as I was learning to play WoW was "How cow, this is a lot like 4E." I had my DPS, tank and healz and afterward every time I played D&D I just imagined myself pressing a keypad when I used my powers. For reasons I don't quite understand, some 4E players get absolutely incensed when people compare their beloved pen and paper RPG to an MMORPG. I never made the comparison to bad mouth D&D. In fact, I think it's great that in 4E they made sure that every character was useful in every encounter. That wasn't something that was true in earlier editions.

I'm not sure WoW is imitating D&D in any meaningful sense. Monk? Okay, I guess that's possible but they seem radically different from the D&D monk to me.
 

On balance I'd have to reckon there's a huge gap between the sparkly, insubstantial world of Wow and the thinnest tabletop game - even when hastily thrown together on the back of a cigarette packet on an overcrowded underground. The very existence of Level 90 tells me all I need to know :)
 

I'm not sure WoW is imitating D&D in any meaningful sense. Monk? Okay, I guess that's possible but they seem radically different from the D&D monk to me.

There was Monks in Wow (Scarlet Monastery) since vanilla... and, of course, Monks are older than D&D and Wow together ;)
 

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