WoW Imitates 4e?

There was Monks in Wow (Scarlet Monastery) since vanilla... and, of course, Monks are older than D&D and Wow together ;)

Yeah, but the Monks in D&D seem to be more influence by Cain from Kung-Fu whereas the monks in Scarlet Monastery seem to be more influenced by western European monks.
 

log in or register to remove this ad

the sparkly, insubstantial world of Wow

Hooray for contemptuously dismissing something you clearly have no knowledge of!

I can see why you'd think the Warcraft universe is shallow, though. After all, the story only spans 4 video games, 1 tabletop RPG, 1 CCG, a couple dozen books, several comics, an upcoming movie, and 17 years.
 

I can see why you'd think the Warcraft universe is shallow, though. After all, the story only spans 4 video games, 1 tabletop RPG, 1 CCG, a couple dozen books, several comics, an upcoming movie, and 17 years.
Hear, hear! For lore-whores like me, Azeroth has a staggering amount of history and detail compared to your average out-of-the-box published D&D campaign (I would have to except Faerun, however). And it doesn't spoon-feed it to you. In-game references abound to the previous games, novels, and comics that you don't really get unless you love the lore. Calling the game world shallow is very inaccurate.
 

On balance I'd have to reckon there's a huge gap between the sparkly, insubstantial world of Wow and the thinnest tabletop game - even when hastily thrown together on the back of a cigarette packet on an overcrowded underground. The very existence of Level 90 tells me all I need to know :)

All you need to know is that WoW runs off of different character advancement numbers?
 

Hooray for contemptuously dismissing something you clearly have no knowledge of!

I can see why you'd think the Warcraft universe is shallow, though. After all, the story only spans 4 video games, 1 tabletop RPG, 1 CCG, a couple dozen books, several comics, an upcoming movie, and 17 years.

I'm not being contemptuous; right or wrong that's my considered opinion. No amount of virtual objects, countless ranks or gleaming 3D is, to me, comparable to getting round a table and using your own imaginations to drive play :)
 


On balance I'd have to reckon there's a huge gap between the sparkly, insubstantial world of Wow and the thinnest tabletop game - even when hastily thrown together on the back of a cigarette packet on an overcrowded underground. The very existence of Level 90 tells me all I need to know :)

Well, 20 levels may be hard to reach playing 4 hours once a week, but it's a blink of an eye played 6 hours or more a day, every day.
 

I'm not being contemptuous; right or wrong that's my considered opinion. No amount of virtual objects, countless ranks or gleaming 3D is, to me, comparable to getting round a table and using your own imaginations to drive play :)
So what is your considered opinion about the World of Warcraft tabletop rpg?

Dismissing the setting because you don't like the computer games strikes me as hasty, not well-considered. Not liking the setting is fine (I don't like it either), but saying it lacks depth just shows you aren't well informed.
 


Sure, I'm aware of that. But I was more getting at the point that what I saw in the preview (the mount, as well as the pandaren start area) is all made to be very pretty and similar to the style that most Korean/Chinese MMOs go for.
I suspect it has more to do with the fact that the Asian-inspired setting of Pandaria resembles the settings created by Asian game companies.

Blizzard is not sweating trying to attract the Asian market, when there's a copy of Starcraft for every 9 South Koreans and they use the game to teach economics in college. When Blizzard execs come to the country, politicians try to get photographed with them, for the approval rating bump.

Well, Chen Stormstout... really cute, for sure.
And they're in as mercenary units in War3 as well, and even the bare hints of them in WoW, which have been present since the game launched, have been met with demands that they be added to the game.

I've heard this also, and honestly I'm kinda gobsmacked by it.
It certainly reads like you're not someone in love with questing, which Cataclysm's flight elevator-enabled style of questing really made a lot less meaningful. Many players, though, really missed the first time they rode on horseback (or wolfback, or whatever) into Dragonblight or Nagrand, etc., which is a lot less impressive when you can just fly on through.
 

Remove ads

Top