cignus_pfaccari
First Post
To clarify a bit, Diablo II had skill trees, which WoW's current talent system is a clear descendant of.
If I recall correctly, the Diablo box RPG was the first place where we found what'd become D&D 3e's feats.
Also, the MoP talent system looks very much like the Diablo 3 skill tree, which also has the "fewer but much more meaningful choices" thing going. The difference is with the WoW trees, you can't go back and pick a lower-level talent that you think might be useful now, whereas you're free to take a level 2 power for a level 29 slot in Diablo 3.
Just as in 4e, selecting a particular encounter at level 1 doesn't lock you out of other options later on, and no later options have pre-requisites of specific choices.
Honestly, the spells/abilities are more like the 4e powers...except they predate 4e itself. Talents are more analogous to feats or optional class abilities, really, but there isn't a good match.
Brad